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'Broadcast discovery already running', 'StartBroadcast failed err: 8' &...

Excuse me for the gigantic title! I'm continuously hitting the same wall with the NetworkManager in combination with NetworkDiscovery and I can't figure out how to get around this. I hypothesise that...

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Unet server-authoritative movement with client-side prediction and...

Hello everyone, So I've tried several times to find some information or examples on this topic but with no luck. Found some legacy implementation but it looks like that there is no open...

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Player object gets destroyed right after level change

I'm having some problems with my player objects right after connecting to a server. I use the HLAPI with NetworkManager. The problem is sometimes (maybe in half of the levels) there are no player...

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InternalAddPlayer: playerControllerId higher than expected - warning when...

Hi, I'm overriding the default NetworkManager. I'm trying to spawn a player manually to be able to do it whenever needed, but I get this warning when the player object is created:...

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RPC call wont function on Local Client

So I was under the impression that methods marked [clientRpc] would run on the Local Client, however I'm currently only receiving calls on Remote Clients when hosting a game. I've attached the source...

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Simple guide/example to instantiating a player without auto creat player ?

Is there a simple (full) guide/example out there as to what exactly needs to be done to create a player without the "autocreate player" being checked? I've tried and somewhat succeeded but with some...

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[HLAPI] Chaos and abysmal docs for Lobby, NetworkClient.Ready(),...

Hello everybody, I'm trying to implement multiplayer games into my existing game, utilizing the "shiny new" Tech of UNET and the HLAPI. I'm doing so for about a week, and having *a lot* of trouble with...

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[Need Suggestion] Time Control for Farm Game

Right now i'm developing a farm game that have a global time (all user share same time) As the game have seasons, etc, as the game go on, player can start their game in winter time when they first...

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Huge, incrementing delay with GetRemoteDelayTimeMS

Hi, I'm trying to find the a message took to travel from one peer to another. I'm using NetworkTransport.GetNetworkTimestamp() and I'm sending the timestamp through a local connection. My connection is...

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NetworkDiscovery not working on Android

Hi, I've been setting up networkDiscovery to sync two phones together. I can run a version of my program in two seperate Windows builds and they will connect to one another. However, on Android, it...

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Will node.js work in an iOS game?

is it possible to make a game in unity for iOS using unityscript and node.js?

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5.2.1p1 NetworkTransform rotation is wrong up to 90-180+ off

Does anyone know why NetworkTransform is unable to sync rotation on a rigidbody, via localhost with 4 total objects in the scene? I have only one script that moves two AI (host) objects: Code (CSharp):...

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Server to server connection

Is it possible (and how?) to connect one server to another server.

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Collection of Multiplayer samples

This is a collection of links to samples that have been posted in this forum. Some are scripts and some are entire sample projects. http://forum.unity3d.com/threads/unet-sample-projects.331978/...

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BaaS or MBaaS

Hi everyone, I search for months and, yet, don't find what I need. I program some games. They are simple. They are like quizzes, but they can be play multiplayer where each players play its turn. So...

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Matchmaking - DestroyMatch Does Not Do Anything

Hi, I'm using Unity Pro 5.2.1f1 and trying to implement a matchmaking lobby. I use DestroyMatch to try to remove a match. In the console I see that this API request has been sent to the server: But the...

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Is there the ability to sort SyncLists?

Specifically SyncListStructs? Using a function like List types have like List<T>.Sort() Thanks

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Do something when a Player is spawned on the client

Hello. I am looking for an event or a callback function that I can use, when a player game object ( Player GO ) is created on the client. I am manually spawning the Player GO by using...

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Understanding the Profiler

In these screenshots, I'm running the profiler on the server. the humps are when the server receives a custom MessageBase from a client with 4 ints. Can anyone illuminate what all these numbers in the...

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Disconnect and close a Match - UNET Unity3d 5.2

Hallo everyone, im wrote the following Script and it works fine. But I have some Questions: But now i´m trying to close a match after it is opend from the host. How can I close or destroy it? How can I...

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