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Matchmaking - DestroyMatch Does Not Do Anything

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Hi, I'm using Unity Pro 5.2.1f1 and trying to implement a matchmaking lobby.

I use DestroyMatch to try to remove a match. In the console I see that this API request has been sent to the server:

[​IMG]

But the match is not removed from the list, and the callback is never triggered.

This is how I'm destroying a match:

Code (csharp):
  1. public void DestroyHostedMatch() {
  2.   if (IsHostingMatch) {
  3.   networkMatch.DestroyMatch(hostedMatchNetID, OnDestroyHostedMatch);
  4.   }
  5. }...
Matchmaking - DestroyMatch Does Not Do Anything

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