Hi devs!
Did some searching through the web, could'nt find anything about async multiplayer support with UNET. In the multiplayer overview I could only find the realtime transport layer and checked the roadmap, nothing there.
Anyone that knows how to do this with UNET or knows if it will be supported in the nearby future?
Thanks,
Luuk
Did some searching through the web, could'nt find anything about async multiplayer support with UNET. In the multiplayer overview I could only find the realtime transport layer and checked the roadmap, nothing there.
Anyone that knows how to do this with UNET or knows if it will be supported in the nearby future?
Thanks,
Luuk