Hello all
I was working on a pet multiplayer project lasts months featuring a fully authoritative FPS movement using UNet.
The project didn't end up very well. But anyway, before ditching the idea and the code alltogether, I wanted to share the networking part of the code with all of you in case it'll help someone else.
So after one day of extracting and removing useless parts of code, and cleaning/documenting it, here is the released version!
The code is fully available on github here:...
UNET Authoritative FPS movement example
I was working on a pet multiplayer project lasts months featuring a fully authoritative FPS movement using UNet.
The project didn't end up very well. But anyway, before ditching the idea and the code alltogether, I wanted to share the networking part of the code with all of you in case it'll help someone else.
So after one day of extracting and removing useless parts of code, and cleaning/documenting it, here is the released version!
The code is fully available on github here:...
UNET Authoritative FPS movement example