I am working on the 2Dshooter game and trying to make it a multiplayer game using unity networking. I am using NetworkDiscovery component for the discovery of the other clients. When I start the broadcast with one client as the host client, the other clients are connected (connectivity successfull) to the host client IP. But the packets are not being sent from the game port. Even the wireshark capture shows that its connecting only to the broadcast port not the game port. I keep getting...
UNet Client Disconnect Error: Timeout UnityEngine
UNet Client Disconnect Error: Timeout UnityEngine