UNET Authoritative FPS movement example
Hello all I was working on a pet multiplayer project lasts months featuring a fully authoritative FPS movement using UNet. The project didn't end up very well. But anyway, before ditching the idea and...
View ArticleNetworkManager.singleton is null
Hi, I'm following this tutorial on creating a custom NetworkManager At 1:35 he uses: NetworkManager.singleton.StartHost(); I thought I'd followed the same steps but my "singleton" is null. Am I missing...
View ArticleMBaaS perfect service for my game
Hello everybody I am developping a race game for Android / iOS / (maybe)Steam that will allow asynchronous challenges. This will be made through saving online many replays (not just scores) and loading...
View ArticleUnderstanding NetworkReader:ReadByte out of range errors
I regularly have errors like this: Code (CSharp): IndexOutOfRangeException: NetworkReader:ReadByte out of range:NetBuf sz:8 pos:8 It happens when changing any line of code in a script, even though it's...
View ArticleDestroying Networked GameObjects. NetworkServer.Destroy Issues
I have GameObjects (like explosive barrels) that when destroyed should: -explode in a fireball -generate shrapnel -play an audio file Here's example video. I'm struggling with the proper way handle...
View ArticleUNet Client Disconnect Error: Timeout UnityEngine
I am working on the 2Dshooter game and trying to make it a multiplayer game using unity networking. I am using NetworkDiscovery component for the discovery of the other clients. When I start the...
View Article[Edit] Fixed
Edit: sorry about that. It was a code corner case that changed scenes twice.
View ArticleBug: SyncListFloat Crashes NetworkAnimator
The Bug: During scene loading on the localClient (not the host) a GameObject will bug out with the error below *if* there is an additional NetworkBehaviour script attached to the same GameObject that...
View ArticleUnilauncher - Advanced Pro Launcher,File Verify,Patcher Kit (Open Source)
(UniLan 1.0) is intended for Unity3D game engine. Professional Open Source Project Login Server , Launcher , File Validate , File Patcher ,Server Side Protection KIT * Tested for work most sustainable...
View ArticleAbout Unet Multiplayer Services (costs and available options)
Hello, I want to know what will be the cost to use the new Unet Multiplayer Services like Server Relay and Matchmaking. I registered here https://unet.cloud.unity3d.com and it shows the message: The...
View ArticleAssignClientAuthority - When is authority completely assigned?
Hello, In my multiplayer scene players can spawn cubes and when one of the players clicks on any of the cubes I assign client authority to them, parent the cube to the players head and calls a command...
View ArticleModelView + Controller pattern in multiplayer
Hi guys and gals! I'm trying to set up a ModelView + Controller pattern in a multiplayer prototype, so my player prefab is a PlayerController, which is the players only entry point to the game, so it...
View ArticleForge Cloud Hosting Beta
We wanted to make a whole new post for this as it is a new offering by us (the Forge Networking guys). Forge Cloud Hosting Beta NO CCU COSTS, NO CCU LIMITATIONS We promised and now we are delivering...
View ArticleCloud Hosting for Unity
Hi guys, Posting here on behalf of Blue Light Host (Cloud Hosting provider), as we're currently working on providing a Cloud Server feature-set solely for Unity Developers. The aim is to take away any...
View ArticleUnet errors overriding
why is Unet so damn complicated!? nothing seems to work and there is minimal useful stuff online All I am trying to do is test the simplest thing. Just getting the host to log a debug message to show...
View ArticleUnet auto matchmaking
hi . i am new to unity networking and i started with unet to learn . What is a best way to perform following condition for an online game? players in my game click on battle button and then an algoritm...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticleNetworkDiscovery error - UNet Client Disconnect Error: Timeout UnityEngine
I am working on the simple NetworkDiscovery broadcast example This is the broadcast script My net Manager : View attachment 158294 Broadcast port : 47777 Network port : 7777 When I start the broadcast...
View ArticleMatchmaker issues across networks
I've been experiencing problems locating matches using the Matchmaker across different networks. It appears that matches created by a client are only visible to other clients on the same network. I'm...
View ArticleMeaning of NetworkManager Warnings
Can anybody tell me what the warnings are all about? I get them from the NetworkManager with LogLevel = Debug when I create a LAN host: Ready with no player object...
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