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UNET Authoritative FPS movement example

Hello all I was working on a pet multiplayer project lasts months featuring a fully authoritative FPS movement using UNet. The project didn't end up very well. But anyway, before ditching the idea and...

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NetworkManager.singleton is null

Hi, I'm following this tutorial on creating a custom NetworkManager At 1:35 he uses: NetworkManager.singleton.StartHost(); I thought I'd followed the same steps but my "singleton" is null. Am I missing...

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MBaaS perfect service for my game

Hello everybody I am developping a race game for Android / iOS / (maybe)Steam that will allow asynchronous challenges. This will be made through saving online many replays (not just scores) and loading...

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Understanding NetworkReader:ReadByte out of range errors

I regularly have errors like this: Code (CSharp): IndexOutOfRangeException: NetworkReader:ReadByte out of range:NetBuf sz:8 pos:8 It happens when changing any line of code in a script, even though it's...

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Destroying Networked GameObjects. NetworkServer.Destroy Issues

I have GameObjects (like explosive barrels) that when destroyed should: -explode in a fireball -generate shrapnel -play an audio file Here's example video. I'm struggling with the proper way handle...

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UNet Client Disconnect Error: Timeout UnityEngine

I am working on the 2Dshooter game and trying to make it a multiplayer game using unity networking. I am using NetworkDiscovery component for the discovery of the other clients. When I start the...

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[Edit] Fixed

Edit: sorry about that. It was a code corner case that changed scenes twice.

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Bug: SyncListFloat Crashes NetworkAnimator

The Bug: During scene loading on the localClient (not the host) a GameObject will bug out with the error below *if* there is an additional NetworkBehaviour script attached to the same GameObject that...

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Unilauncher - Advanced Pro Launcher,File Verify,Patcher Kit (Open Source)

(UniLan 1.0) is intended for Unity3D game engine. Professional Open Source Project Login Server , Launcher , File Validate , File Patcher ,Server Side Protection KIT * Tested for work most sustainable...

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About Unet Multiplayer Services (costs and available options)

Hello, I want to know what will be the cost to use the new Unet Multiplayer Services like Server Relay and Matchmaking. I registered here https://unet.cloud.unity3d.com and it shows the message: The...

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AssignClientAuthority - When is authority completely assigned?

Hello, In my multiplayer scene players can spawn cubes and when one of the players clicks on any of the cubes I assign client authority to them, parent the cube to the players head and calls a command...

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ModelView + Controller pattern in multiplayer

Hi guys and gals! I'm trying to set up a ModelView + Controller pattern in a multiplayer prototype, so my player prefab is a PlayerController, which is the players only entry point to the game, so it...

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Forge Cloud Hosting Beta

We wanted to make a whole new post for this as it is a new offering by us (the Forge Networking guys). Forge Cloud Hosting Beta NO CCU COSTS, NO CCU LIMITATIONS We promised and now we are delivering...

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Cloud Hosting for Unity

Hi guys, Posting here on behalf of Blue Light Host (Cloud Hosting provider), as we're currently working on providing a Cloud Server feature-set solely for Unity Developers. The aim is to take away any...

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Unet errors overriding

why is Unet so damn complicated!? nothing seems to work and there is minimal useful stuff online All I am trying to do is test the simplest thing. Just getting the host to log a debug message to show...

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Unet auto matchmaking

hi . i am new to unity networking and i started with unet to learn . What is a best way to perform following condition for an online game? players in my game click on battle button and then an algoritm...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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NetworkDiscovery error - UNet Client Disconnect Error: Timeout UnityEngine

I am working on the simple NetworkDiscovery broadcast example This is the broadcast script My net Manager : View attachment 158294 Broadcast port : 47777 Network port : 7777 When I start the broadcast...

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Matchmaker issues across networks

I've been experiencing problems locating matches using the Matchmaker across different networks. It appears that matches created by a client are only visible to other clients on the same network. I'm...

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Meaning of NetworkManager Warnings

Can anybody tell me what the warnings are all about? I get them from the NetworkManager with LogLevel = Debug when I create a LAN host: Ready with no player object...

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