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Unet errors overriding

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why is Unet so damn complicated!?
nothing seems to work and there is minimal useful stuff online
All I am trying to do is test the simplest thing. Just getting the host to log a debug message to show that it's working when a new player connects.
copied and pasted the code from the unity documentation

public override void OnServerConnect(NetworkConnection conn)
{...

Unet errors overriding

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