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Very strange problem connecting and joining match

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Hello my team and I are getting a very very strange problem.
When a coworker start a host in his home with a standalone version and I try to connect with my editor it works perfect, but when two standalone versions or a standalone version try to connect as a client to an editor it doesn't work, I don't know what can be wrong it's driving me crazy.

I use the default NetworkManager.

This is my code to connect
Code (CSharp):
  1.     void connection(int i) {
  2.         if (!connecting) {...
Very strange problem connecting and joining match

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