Hello my team and I are getting a very very strange problem.
When a coworker start a host in his home with a standalone version and I try to connect with my editor it works perfect, but when two standalone versions or a standalone version try to connect as a client to an editor it doesn't work, I don't know what can be wrong it's driving me crazy.
I use the default NetworkManager.
This is my code to connect
Very strange problem connecting and joining match
When a coworker start a host in his home with a standalone version and I try to connect with my editor it works perfect, but when two standalone versions or a standalone version try to connect as a client to an editor it doesn't work, I don't know what can be wrong it's driving me crazy.
I use the default NetworkManager.
This is my code to connect
Code (CSharp):
- void connection(int i) {
- if (!connecting) {...