Is there a proper, one-function way to leave a game while it's still going on? I'm having difficulty finding it in the docs.
I'm guessing it might be something like StopClient() or StopHost(), but then you need to differentiate between them and it seems messy. There must be a simple function to leave a game regardless of client/host and act appropriately for it.
I'm guessing it might be something like StopClient() or StopHost(), but then you need to differentiate between them and it seems messy. There must be a simple function to leave a game regardless of client/host and act appropriately for it.