Unet server-authoritative movement with client-side prediction and...
Hello everyone, So I've tried several times to find some information or examples on this topic but with no luck. Found some legacy implementation but it looks like that there is no open...
View ArticleConnect client and server on same machine
Hi! I've written a client and a server, both in separate Unity projects, and I'm trying to get them to connect through localhost (for development purposes). It works when I connect from different...
View ArticleClean way to leave a game
Is there a proper, one-function way to leave a game while it's still going on? I'm having difficulty finding it in the docs. I'm guessing it might be something like StopClient() or StopHost(), but then...
View ArticleNeed help with my multiplayer card game.
Hi, I'm creating a multiplayer card game, I've done all the systems and I just need to do the multiplayer one. I'll explain a bit hoy the game works.. There are 4 players (2 players per team) and the...
View ArticleHow to stop game objects from spazzing out when initiating a transform Lerp?
I would like to know what is the best way to get the remote client to say the game object is currently Lerping from point A to point B, and that the game object is not supposed to collide with a clone...
View ArticleUNET changing max connections at runtime?
Hey everyone, I am developing a game that involved single player and co-op. However, I want it to be made so that the co-op is only available in certain points of the host/server's game. For example, I...
View ArticleUNet Sample Projects
Attached to this post are some sample projects for the new networking system. These projects all use the High Level networking API. Warning, these contain programmer art and are not pretty at all....
View ArticleChange a variable to each time that someone connects on the server.
Code (CSharp): using UnityEngine; using System.Collections; Â public class NetworkManager : MonoBehaviour { Â Â Â public bool isVisible; Â Â public GameObject chatSystem; Â Â string registeredGameName...
View ArticleAre there plans for other RPC attributes beyond [ClientRpc]
I've been trying to convert a project to the new networking and one thing that surprised me was the continued limitations of the RPC system. Specifically, that RPCs (and SyncEvents) are never called on...
View ArticleUnilauncher - Advanced Pro Launcher,File Verify,Patcher Kit (Open Source)
(UniLan 1.0) is intended for Unity3D game engine. Professional Open Source Project Login Server , Launcher , File Validate , File Patcher ,Server Side Protection KIT * Tested for work most sustainable...
View ArticleWhat is the best networking engine for MMORPG game?
Unet will be enough for mmorpg game? Maybe Forge Networking is better? I need easy and very good networking engine to handle a lot players.
View ArticleSend large message using HLAPI
Hi, I want to encode the PNG of one client to the server. I tried sending the encoded PNG using Command on both channel 0 and 1 but I get an error message saying these channel have MTU size of 1500 and...
View ArticleSynchronizing an entire skeleton
Here is an example script that synchronizes the bones of an entire skeleton. This is intended to be used by dynamic animation systems driven by user input, such as Kinect systems doing motion capture...
View ArticleBullets won't work when I converted them to Commands
Hi, I have a working local multiplayer game that am adding network to. If I understood correctly (and with reference to Unite 2014 network video) I made my shooting code into a Command by adding...
View Article(master server) I can't join form external network
Sorry for my english. I learn form link here http://www.paladinstudios.com/2013/07/10/how-to-create-an-online-multiplayer-game-with-unity/ 1.I add code MasterServer.ipAddress = "my ip"; in function...
View ArticleUnet local matchmaking.
hi . i am new to networking . i am going to use a script from unity doc in this link to do local match making system : http://docs.unity3d.com/Manual/UNetInternetServicesOverview.html But i can not...
View ArticleForge Cloud Hosting Beta
We wanted to make a whole new post for this as it is a new offering by us (the Forge Networking guys). Forge Cloud Hosting Beta NO CCU COSTS, NO CCU LIMITATIONS We promised and now we are delivering...
View ArticleCan I use both LLAPI and HLAPI at the same time?
Hi I would like to use both HLAPI and LLAPI in my game. The reason is that I would like to do state synchronization using HLAPI and large message transfer using LLAPI. I tried doing this but Unity...
View ArticleUNET and Bluetooth
Never worked with UNET so I would like to ask if it is possible to leverage Bluetooth? Also, would it be possible to use both meaning the user can choose connection type?
View ArticleNetworkManager.singleton is null
Hi, I'm following this tutorial on creating a custom NetworkManager At 1:35 he uses: NetworkManager.singleton.StartHost(); I thought I'd followed the same steps but my "singleton" is null. Am I missing...
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