Code (CSharp):
- using UnityEngine;
- using System.Collections;
- public GameObject chatSystem;
- string registeredGameName = "PhoenixGames_networking_test_server_multi-CUBEMOBA";
- bool isRefreshing = false;
- bool joined;
- float refreshRequestLength = 3.0f;
- public GameObject characterSelectSystem;
- public GameObject characterSelectSystemGame;
- public string serverName;...