This question stems from my lack of 'grasp' on unitys networking system (5.1+). From my understanding ,as it pertains to MMOs, important code needs to be executed on the server side and then sent to the client. Correct me if im wrong, and I most likely am, but with unitys new networking system, once implemented, when you run the game you choose to run as a server or client.. right? If I write code and attach it to objects or elements in my game how do I specify that my code is running from...
Server clarification
Server clarification