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Making a multiplayer game like Watch dog/Journey

Hi, What is the best way to make a multiplayer game where players are playing in single player and can seamlessly move online and merge their world with other players. Example from Journey: I am...

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Problem with initializing 2nd player

Hi, I have no problem connecting and attaching the host's player but the client when connects, doesn't get initialized. I've overrode NetworkManager with this: Code (csharp):     public override void...

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Relay server bandwidth question

Hi, I saw in this post http://forum.unity3d.com/threads/matchmaker-client-timeout.342745/#post-2218296 that there's a 4k/client/sec limit when using relay servers. Can you tell me if that figure...

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How to join or create a match

I'm using the unet lobby drag and drop lobby example for my game and I was wondering how could I join a random match but create one if no matches are available then it'd create one.

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Destroying Networked GameObjects. NetworkServer.Destroy Issues

I have GameObjects (like explosive barrels) that when destroyed should: -explode in a fireball -generate shrapnel -play an audio file Here's example video. I'm struggling with the proper way handle...

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RPC UI TEXT

I am creating a Fighting game where when a player hits another player the UI TEXT(Points) will increment. How am i going to implement that? I know that i will create variable for points and it will...

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Introducing PlayFab, a complete backend-as-service for Unity

Hello everyone, We're excited to officially introduce PlayFab to this forum for the first time. Our goal is to provide a complete one-stop-shop backend for games, including both the services you need...

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no free events for message - what does this mean?

mod: please remove

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Matchmaker and LLAPI

Hey everyone, I was wondering if anyone has been able to use matchmaker with the llapi. I'm currently using the llapi and connecting to localhost, but I'm making a mobile game and would like some sort...

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Server clarification

This question stems from my lack of 'grasp' on unitys networking system (5.1+). From my understanding ,as it pertains to MMOs, important code needs to be executed on the server side and then sent to...

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The Lockstep Framework

Here's a demonstration of a multiplayer framework targeted at RTS games I've been working on: DPhysics will be released as a standalone asset but will also be included in the Lockstep Framework, which...

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Unity's MatchMaking

Hi. For testing my games I used the NetworkManager HUD to not have to program my own HUD for matchmaking and stuff ( hosting, connecting... ). At first I thought you can use unity's relay server, so...

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MMO Server Configuration Questions

Hey, Guys, Me and my crew are developing a massive multiplayer game. Before I get into the main reason behind my posting and questions, I ask you to please reserve your bashings and "OMG, you are...

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UNET - Spawn scene object not found

I'm looking into UNET, but I'm having some trouble getting a client to spawn GameObjects. I have a host, which correctly creates a number of GameObjects (from prefabs that are registered in the...

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How to get subnet mask on mobile device

Hi, I want my app could auto find the ip address of server. I used udp broadcast to remind server then server will send a udb package to my mobile device. Mobile can refer the source address of the...

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NetworkAnimator on (non-player) objects with client authority

Hi, I'm trying to make NetworkAnimator to work with client authority objects, peeking at the decompiled DLL it seems that the NetworkWriter is only initialized in OnStartLocalPlayer, so the (non-player...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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Multiple UDP sockets - beyond logic

I'm writing a simple game that requires continuous connection to multiple UDP Servers. Communication works like a charm when I test it using multiple console applications in Visual Studio. One console...

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[Solved] Different prefab client / server , (fragmented) network channel not...

I am currently implementing the multiplayer part of our game and had a few problems along the way that i could not immediately find solutions to. So here is a little thread where i will post problems...

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UNet HLAPI Struggles: Hitting Walls

I am working on an overhead view dungeon crawler. It's coming along good. I have multiplayer working for the most part. Here's a few 30sec videos. I have been working with the UNet high-level system....

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