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Unity's MatchMaking

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Hi.
For testing my games I used the NetworkManager HUD to not have to program my own HUD for matchmaking and stuff ( hosting, connecting... ).
At first I thought you can use unity's relay server, so you don't have to port forward anything and then unity will somehow connect the server + clients. I didn't knew that the whole network traffic goes through unity's relay server.

I have the server and a client running and connected via the matchmaker, is it normal, that the ping varies from...

Unity's MatchMaking

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