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[Solved] Different prefab client / server , (fragmented) network channel not working and other stuff

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I am currently implementing the multiplayer part of our game and had a few problems along the way that i could not immediately find solutions to.

So here is a little thread where i will post problems and their solutions that i come across while using unet so i don't forget about them ... and maybe it is also of some help to others ;)


1. Different prefab for the client and server

(I am assuming you are using the NetworkManager)

You have to create a custom spawn...

[Solved] Different prefab client / server , (fragmented) network channel not working and other stuff

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