I am currently implementing the multiplayer part of our game and had a few problems along the way that i could not immediately find solutions to.
So here is a little thread where i will post problems and their solutions that i come across while using unet so i don't forget about them ... and maybe it is also of some help to others![Wink ;) ;)]()
1. Different prefab for the client and server
(I am assuming you are using the NetworkManager)
You have to create a custom spawn...
[Solved] Different prefab client / server , (fragmented) network channel not working and other stuff
So here is a little thread where i will post problems and their solutions that i come across while using unet so i don't forget about them ... and maybe it is also of some help to others

1. Different prefab for the client and server
(I am assuming you are using the NetworkManager)
You have to create a custom spawn...
[Solved] Different prefab client / server , (fragmented) network channel not working and other stuff