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Photon Network - Synchronizing a queue over the server into a photon room

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I have developed a matchmaking system (similar to league of legends) using Unity 3D and PUN (Photon Unity Networking). So far what I have is after the user connects to the server, and joins the lobby, I have set it up so it adds that player to a unity 'Queue'. Once in the queue, my co-routine is called and removes the first object(player) from that queue and moves them into a room, or creates one if there is no room available.

Basically what I'm trying to do is after the user is connected...

Photon Network - Synchronizing a queue over the server into a photon room

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