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Can scene objects send RPCs to the server yet?

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I remember playing with unet a while ago and my biggest complaint was you could only communicate to the server via the player object. It seems ridiculous for things that can easier be managed with networked scene objects such as global voice/text chat that everyone can talk to the server with

has there been any changes to this functionality?

Oh and is there any way to see bandwidth usage now too? networkserver.getstatsin/out didn't work at the time

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