UNet StateUpdate channel not working?
Hi, I'm writing a simple custom Network transform that has the server sending it's position to the client, where it is cached and then interpolated between the latest position received from the server...
View ArticleNew to networking, some informations needed
Hello Everyone, my game is going to be some simple fighting game to start with over the network but since I'm new to the networking I just want to make things clear for my own sack.. first I want to...
View ArticleEditor Crashing when exiting game on Oculus
I'm on 5.2.0, and whenever I try to exit a UNet match while using an Oculus rift DK2, the editor crashes. The same code is fine when not in VR. I've tried SendReturnToLobby(), StopHost(), and...
View ArticleProper way to Enable/Disable GameObjects on All Clients (Object Pooling)
I'm working out an object pooling system for a multiplayer game, and the cleanest way is to enable/disable the gameObject across the network. There are other ways, such as enabling/disabling certain...
View Articlecharacter controller sample project
Attached is a simple character controller sample project. This does not do animation. (There is a NetworkTransform bug with syncing rotation for CharacterControllers. This projects contains a...
View ArticleSync Mecanim
Hi i want sync my Animations on the Network but i got one problem: My script just makes the Server sync the Animations to the Client but not the Client to the Server. Code (csharp): Â using...
View ArticleHasAuthority never works!
Hi, I cannot get hasAuthority to work no matter what. I instantiate a GameObject ands spawn it with SpawnWithClientAuthority and no instance of the game has hasAuthority true, or...
View Articlefholm voice chat
Hey guys, i'm trying to get fholm's voice chat working in a small project of mine (https://github.com/fholm/unityassets/tree/master/VoiceChat) I got it to work on local debug talking to myself, but i...
View ArticleMaking chat
Hello guys, im new in unity, how i can make chat in unity? Version is 5.2.2 I have a FPS multiplayer game on Android, screen resolution is 1920x1080. I want to make a chat, but i dont know new uNet I...
View ArticleUnet Lobby Example not showing PlayerInfo Panel
I've started using the drag and drop lobby example from unity (link), commenting out code here and there to make it work for me, but now whenever I try create or join a game, it joins or creates one...
View ArticleCannot connect to matchmaking when using WebGL
Hi there, I'm trying to run the NetworkStarter project from here: http://forum.unity3d.com/threads/unet-sample-projects.331978/ And it's working fine on the editor (I also set my own cloud id in player...
View ArticleUsing fragmented channel sometimes fails
Version: 5.0 - 5.2.0p1 Platforms: windows, linux - server; windows, osx - client We have a client-server game where server sends some configuration data to client at start. This data represents a 20K...
View ArticleLocal network testing extremely slow.
I am developing a multiplayer game and I am trying to do networking tests locally. I build my project and run the game from my editor. I connect via IP (localhost) and launch the game. When the game...
View ArticleUsing fragmented channel sometimes fails with UNET transport errors
Version: 5.0 - 5.2.0p1 Platforms: windows, linux - server; windows, osx - client We have a client-server game where server sends some configuration data to client at start. This data represents a 20K...
View Articleunity3d and mysql database
hello my friends,, i am now working on fps multiplayer game with my team, i am already did the login and registration system and the connection to database was successful , the problem is every player...
View ArticleCan scene objects send RPCs to the server yet?
I remember playing with unet a while ago and my biggest complaint was you could only communicate to the server via the player object. It seems ridiculous for things that can easier be managed with...
View ArticleCan't rejoin lobby after leaving
If i use the NetworkLobbyManager instead of the basic NetworkManager, when a client closes their instance of the game or leaves and wants to rejoin later they are unable to rejoin the game instance....
View ArticleWhy is Photon so laggy?
I have a 2D game and i've been using Photon to make it multiplayer, however the movement of the other player on my player's window looks very stuttering / laggy. Is this a problem with Photon because...
View ArticleUNET unique client IDs
Okay is it actually possible for a player to know which player it is without serialisation/messages or other complicated stuff. The connectionID for each client is different on each client (which...
View ArticleServer/Client Sync Photon Server Help Please!
Hey guys, I've been learning how to do networking between a Unity Client and a Photon Server. Here is what I'm currently doing. Unity Client runs a frame every 16ms or a total of 60 frames per second,...
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