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UNet StateUpdate channel not working?

Hi, I'm writing a simple custom Network transform that has the server sending it's position to the client, where it is cached and then interpolated between the latest position received from the server...

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New to networking, some informations needed

Hello Everyone, my game is going to be some simple fighting game to start with over the network but since I'm new to the networking I just want to make things clear for my own sack.. first I want to...

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Editor Crashing when exiting game on Oculus

I'm on 5.2.0, and whenever I try to exit a UNet match while using an Oculus rift DK2, the editor crashes. The same code is fine when not in VR. I've tried SendReturnToLobby(), StopHost(), and...

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Proper way to Enable/Disable GameObjects on All Clients (Object Pooling)

I'm working out an object pooling system for a multiplayer game, and the cleanest way is to enable/disable the gameObject across the network. There are other ways, such as enabling/disabling certain...

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character controller sample project

Attached is a simple character controller sample project. This does not do animation. (There is a NetworkTransform bug with syncing rotation for CharacterControllers. This projects contains a...

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Sync Mecanim

Hi i want sync my Animations on the Network but i got one problem: My script just makes the Server sync the Animations to the Client but not the Client to the Server. Code (csharp):   using...

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HasAuthority never works!

Hi, I cannot get hasAuthority to work no matter what. I instantiate a GameObject ands spawn it with SpawnWithClientAuthority and no instance of the game has hasAuthority true, or...

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fholm voice chat

Hey guys, i'm trying to get fholm's voice chat working in a small project of mine (https://github.com/fholm/unityassets/tree/master/VoiceChat) I got it to work on local debug talking to myself, but i...

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Making chat

Hello guys, im new in unity, how i can make chat in unity? Version is 5.2.2 I have a FPS multiplayer game on Android, screen resolution is 1920x1080. I want to make a chat, but i dont know new uNet I...

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Unet Lobby Example not showing PlayerInfo Panel

I've started using the drag and drop lobby example from unity (link), commenting out code here and there to make it work for me, but now whenever I try create or join a game, it joins or creates one...

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Cannot connect to matchmaking when using WebGL

Hi there, I'm trying to run the NetworkStarter project from here: http://forum.unity3d.com/threads/unet-sample-projects.331978/ And it's working fine on the editor (I also set my own cloud id in player...

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Using fragmented channel sometimes fails

Version: 5.0 - 5.2.0p1 Platforms: windows, linux - server; windows, osx - client We have a client-server game where server sends some configuration data to client at start. This data represents a 20K...

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Local network testing extremely slow.

I am developing a multiplayer game and I am trying to do networking tests locally. I build my project and run the game from my editor. I connect via IP (localhost) and launch the game. When the game...

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Using fragmented channel sometimes fails with UNET transport errors

Version: 5.0 - 5.2.0p1 Platforms: windows, linux - server; windows, osx - client We have a client-server game where server sends some configuration data to client at start. This data represents a 20K...

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unity3d and mysql database

hello my friends,, i am now working on fps multiplayer game with my team, i am already did the login and registration system and the connection to database was successful , the problem is every player...

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Can scene objects send RPCs to the server yet?

I remember playing with unet a while ago and my biggest complaint was you could only communicate to the server via the player object. It seems ridiculous for things that can easier be managed with...

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Can't rejoin lobby after leaving

If i use the NetworkLobbyManager instead of the basic NetworkManager, when a client closes their instance of the game or leaves and wants to rejoin later they are unable to rejoin the game instance....

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Why is Photon so laggy?

I have a 2D game and i've been using Photon to make it multiplayer, however the movement of the other player on my player's window looks very stuttering / laggy. Is this a problem with Photon because...

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UNET unique client IDs

Okay is it actually possible for a player to know which player it is without serialisation/messages or other complicated stuff. The connectionID for each client is different on each client (which...

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Server/Client Sync Photon Server Help Please!

Hey guys, I've been learning how to do networking between a Unity Client and a Photon Server. Here is what I'm currently doing. Unity Client runs a frame every 16ms or a total of 60 frames per second,...

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