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[HLAPI] Chaos and abysmal docs for Lobby, NetworkClient.Ready(), ServerChangeScene

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Hello everybody,

I'm trying to implement multiplayer games into my existing game, utilizing the "shiny new" Tech of UNET and the HLAPI. I'm doing so for about a week, and having *a lot* of trouble with it to say the very least. I'm a "scripting reference" guy, so I admit that reading high level "that is how it is basically done" documents is not really my thing.

So, my general impression after about a week of trying to figure out the new 5.1 unity networking system is that there is A LOT...

[HLAPI] Chaos and abysmal docs for Lobby, NetworkClient.Ready(), ServerChangeScene

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