Hello everybody,
I'm trying to implement multiplayer games into my existing game, utilizing the "shiny new" Tech of UNET and the HLAPI. I'm doing so for about a week, and having *a lot* of trouble with it to say the very least. I'm a "scripting reference" guy, so I admit that reading high level "that is how it is basically done" documents is not really my thing.
So, my general impression after about a week of trying to figure out the new 5.1 unity networking system is that there is A LOT...
[HLAPI] Chaos and abysmal docs for Lobby, NetworkClient.Ready(), ServerChangeScene
I'm trying to implement multiplayer games into my existing game, utilizing the "shiny new" Tech of UNET and the HLAPI. I'm doing so for about a week, and having *a lot* of trouble with it to say the very least. I'm a "scripting reference" guy, so I admit that reading high level "that is how it is basically done" documents is not really my thing.
So, my general impression after about a week of trying to figure out the new 5.1 unity networking system is that there is A LOT...
[HLAPI] Chaos and abysmal docs for Lobby, NetworkClient.Ready(), ServerChangeScene