Unet server-authoritative movement with client-side prediction and...
Hello everyone, So I've tried several times to find some information or examples on this topic but with no luck. Found some legacy implementation but it looks like that there is no open...
View ArticleNetworkManagerHUD source
The NetworkManagerHUD is a good example of how to use the match maker system, including callbacks, and how to drive the NetworkManger from a UI. The NetworkManagerHUD doesnt use any internal...
View ArticleAssignClientAuthority
Hello, I was wondering if anyone knew the correct way to use AssignClientAuthority. What I am trying to do is have players pick up object by clicking on them. This is my process: Players click on...
View Article[HLAPI] Chaos and abysmal docs for Lobby, NetworkClient.Ready(),...
Hello everybody, I'm trying to implement multiplayer games into my existing game, utilizing the "shiny new" Tech of UNET and the HLAPI. I'm doing so for about a week, and having *a lot* of trouble with...
View ArticleLocal network testing extremely slow.
I am developing a multiplayer game and I am trying to do networking tests locally. I build my project and run the game from my editor. I connect via IP (localhost) and launch the game. When the game...
View ArticleSynchronizing an entire skeleton
Here is an example script that synchronizes the bones of an entire skeleton. This is intended to be used by dynamic animation systems driven by user input, such as Kinect systems doing motion capture...
View ArticleGet First Connected Client Id
Hi there! I'm making chat-like system for my game, every client should send message to one client (admin) and admin should send to all clients. So for that I think I need client id of admin, how can I...
View ArticleBandwidth - ClientRpc, Command, SyncVar
Hey guys! I would like to know the bandwidth for each call/sync of : ClientRpc - with and without variables Command - with and without variables SyncVar - for each variable I'd guess the bandwidth for...
View ArticleHost change
Hi, Let's say "Player1" creates an internet match by Network Manager HUD -> Enable Matchmaker -> Create internet match. "Player2" join that game. "Player1" leaves and "Player2" get kicked. How...
View ArticleUnity NetworkManager HUD script matchmaking
Hello, Is it possible to get the script of Unity NetworkManager HUD, especially the one with Matchmaking. I tried to replicate it on my own with following some of Unity docs help like this...
View ArticleUsing QoS channels?
Hi I would like to find out what QoS channel is used for the [Network Transform Component]? Does it default to 0? Also how can I change it to use another channel? Because I want to setup channels for...
View Article'Broadcast discovery already running', 'StartBroadcast failed err: 8' &...
Excuse me for the gigantic title! I'm continuously hitting the same wall with the NetworkManager in combination with NetworkDiscovery and I can't figure out how to get around this. I hypothesise that...
View ArticleLocal Matchmaker testing
The live version of the game will be using mm.unet.unity3d.com as the network's match host. However, when I work on this locally, I don't want to be using the production server. Is there an equivalent...
View ArticleUnity 4 client randomly disconnects
Hi, I read from this post: http://forum.unity3d.com/threads/random-disconnects-when-using-matchmaking-server.342237/ that random disconnects are caused by the bandwidth being exceeded. Is this still...
View ArticleHow can I use NAT Traversal with UNET? Only for users that pay?
Hi guys, I just spend a week updating my own network library to build on top of the new UNET. The only problem: how can I allow two users behind a NAT/Firewall/Router to connect to each other? It seems...
View ArticleHow to find the correct Networking.NetworkConnection
I am struggling to fully understand UNET, pretty new to Unity. I am trying to work with NetworkIdentity.AssignClientAuthority to assigns control of an object to a client via the client's...
View ArticleWhere can I find more information about "Network Info" in the Network Manager?
Basically all entries in the Inspector shown below: I would like to know what each of these entries are, especially for the following: Match Host Why "mm.unet.unity3d.com" as default match host? Match...
View ArticleUNET move sync
Hey, can some one help me understand how should I synchronise the players positions? After couple of fails on my own I tried to follow the first tutorial of @GTGD + added SebLague player scripts to...
View ArticleUnity master server and MatchMaking
Hello everyone, We have some basic questions that really need answers We are trying to make a multiplayer game based on p2p and matchmaking. But so far we have to work with Unity Master Server. We have...
View ArticleIf i run game on website. It will use graphic on my pc or web server?
Sorry for my English. If i run game multiplayer on website. It will use graphic on my computer or web server? I make game run on website and player can create room in game(Player all play game on...
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