Here is an example script that synchronizes the bones of an entire skeleton. This is intended to be used by dynamic animation systems driven by user input, such as Kinect systems doing motion capture for shared VR/AR environments. This could be used for regular Mecanim driven animation, but the bandwidth usage is much high than the usual methods.
(This is much more efficient than using 30+ NetworkTransformChild scripts to animate all the bones)
Instructions:
Synchronizing an entire skeleton
(This is much more efficient than using 30+ NetworkTransformChild scripts to animate all the bones)
Instructions:
- Add the...
Synchronizing an entire skeleton