The documentation claims you can derive from NetworkManager in order to extend it's functionality and to override some of its callbacks, but how can you do it when it has all engine events like Awake(), OnDestroy(), etc marked as private?
How am I supposed to propagate engine events to the base class?
Currently I have to use reflection to get the methods and call them.
How am I supposed to propagate engine events to the base class?
Currently I have to use reflection to get the methods and call them.