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WebClient on Android

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Hi,

I am working on a project that needs to download many different textures at run time as these textures can change on a daily basis. I was using the WWW class to download these textures but I found that this was a big bottle neck. It was in fact making my application unresponsive until the downloads were complete. I found that some people also ran into similar issues with the WWW class being slow and it seems that they use the WebClient class. I have switched my logic up to use WebClient...

WebClient on Android

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