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Server game object hierarchy is not the same as client game object hierarchy

Spawning game objects across the network is flaky, as I see it. On the server, the object hierarchy is far more "different" than on the client side. As you can see, I spawn them in a nested way on the...

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GameObjects with NetworkIdendity are getting disabled

I am creating a networked version from our game. That is all going well i converted several scripts to a Networkbehavior what requires them to have a network Identity. The problem what i fase is that...

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SpawnObjects error, scene objects are not properly spawning on client

Hello, I have some objects in my scene that are networked objects. As far as I can tell, the procedure for getting these to be activated on both the host and client goes as follows: register the...

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How do you sync up with SyncListStruct using UNET?

To me, SyncList and related classes are a bit of a mystery. From the name itself, it gave me the impression that it will be like NetworkTransform, where it would autosync up whatever contents it may...

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How to query a dedicated server for info

Good evening! Sorry to bother you all with this, I am sure it will be noobish. I am getting used to UNET, I have done the wonderful tutorials I have found, learned how to distinguish UNET from the...

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GameSparks Support Thread:

Hello Everyone, Oisin from GameSparks here. We’ve noticed a few topics relating to GameSparks popping up here and there and decided it would be best to try consolidating it all into one thread. My aim...

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Sync. car wheels over UNET.

How? The car itself uses a networkIdentity already, so networkTransform sync is no otpion. I'm frustated there's seriously not one single topic anywhere on the web, related to this problem. I'm using...

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ListMatchResponse matches[i].directConnectInfos.Count sets to zero when third...

Hi, We're trying to set up a server that can handle one room with multiple clients through a relay server, with use of Unity's low-level network transport layer. The problem we're experiencing is that...

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Multiplayer works on local machine but not on server?

I followed the tutorial in the pdf attached and the game works great on my local machine. However when i put the files on my server and test on two different computers it does not network. What am i...

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Handling Host and Client disconnecting

I've set up a lobby with the NetworkLobbyManager, and as far as I understand, when you call either StopHost or StopClient, the client will disconnect, and reload the scene set as LobbyScene, is this...

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lag issue while testing the game

i developed a video game that player controlling the ball form characters. when i start the game with standart networking settings, gameplay becomes so much laggy. i changed the settings, it getting...

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NetworkBehaviour stopping script from being used in local only game.

Hi, I have a 2 player local game that I've converted to networked. I've made the scripts compatible with both so now you can set the game to network and use the NetworkManagerHUD to play a network game...

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Syncing position without Network Transform

So as I want to look up into custom interpolation but before that I am trying to figure out the best way of syncing raw position and rotation data. I tried the following: Code (CSharp):     public...

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How To Run Own Master Server On a Cloud Computer?

Hi! I am trying to run a master server on my vps.ı am using builded master server and facilator bat files. When ı open them on server pc , everything looks working and ı can get this message on cmd = "...

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OnReceivedBroadcast doesn't supply port number

NetworkDiscovery.OnReceivedBroadcast(string fromAddress,string data) supplies the fromAddress string in the format ::ffff:192.168.0.50 for example. Initially I thought the ffff part might be the port...

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New User - Please take a second to help me here, could save me months

I am creating an mmo which is not very complicated by any stretch of the imagination. I want there to be two different game modes: an exploration mode - where players can travel a grid based world,...

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Command not working at all

Code (CSharp): using UnityEngine; using System.Collections;     public class Bullet : MonoBehaviour {     public Hero shootHero;     public string direction;     public Player myPlayer;     // Use...

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[Forge] joining host on an Android device?

Dear Forge and Unity developers, I am making a simple card game with multplayer, it is going good but the networking part is driving me crazy. I am using the free version of Forge networking, I have...

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Sync variables with new players

Hello, I've recently started using PUN, and I'm having trouble syncing data with players that join the server late. For example, if player 1 has 10 kills, and a new player joins the server, he will see...

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Help: Custom NetworkLobbyManager not working

Hello dear Community, I am sorry to bother you once again, but I am getting stuck while creating my own NetworkLobbyManager. I derived from NetworkLobbyManager and added some code, to be able to create...

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