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Can't connect to server on local host... err=6

I have 2 projects, server and client. The server works without problems, it loads and in debug it says it's running and message handlers are registered. also I've checked the work in background to true...

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is uLink dead? [Update: DevResponse inside, uLink is alive!]

The description of the latest uLink Evaluation download file is uLink_1.5.8_Lina_(2014-03-13).exe Is uLink no longer active? Anyone else using uLink? Thanks.

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Lobby Manager Asset crashes on iOS!

I am developing a multiplayer game. Everything is fine when playing on mac. I use the Lobby manager asset from Unity for testing. But when I try to create a match on iOS devices it crashes. First Xcode...

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How to bann people with LLAPI?

LLAPI dosn't seems to have any means to find out connected ip, so how do i bann people that trying to bruteforce login?

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Unet out of sync when connecting to the server

Hello I have the error bellow when I try to join an online internet match. I use the network manager HUD, the offline scene is all empty with just the network manager and HUD on an empty object. The...

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Cross Platform Multiplayer Solution?

Is there a multiplayer solution (Unity Networking, Photon, Forge...) That allows cross Platform play between PC, Android, PS4? Or to be more specific, Gear VR, Oculus, Vive, and PSVR? I haven't been...

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Unity Multiplayer Launch FAQ (March 2016)

Hi. We’re sorry we haven’t been able to respond quickly; a lot of us are at GDC! To address comments so far: What did you launch? On March 15, we announced that Multiplayer is no longer in preview, and...

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Network spawning of game objects not working

I've got a problem where players are not able to instantiate/spawn and object for all players connected. The objects have a network identity and are set to local authority. If a client is also the...

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Networking Plugin (Steam, PS4, Xbox One) recommendations

Hey all, I'm current researching networking solutions for our game and I'll be the first to admit that networking is not my strong point. However I'm looking for a network solution that would handle...

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Display Full Matches

As far as I am aware in UNET when listmatches is called, it only returns matches with space in them. Is there a way to display matches that are full as well? thanks

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UNET stats methods are not implemented?

NetworkServer.GetStatsIn() NetworkServer.GetStatsOut() NetworkClient.GetStatsIn() NetworkClient.GetStatsOut() methods are always return 0. I've found... UNET stats methods are not implemented?

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Hit UNET CCU Limit

Hello, Got a strange thing going on where I have hit the 20 CCU limit testing locally. I've not got any unity instances or any builds of my game open anywhere yet...

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WebGL and mobile cross platform uNet server

Hi We are developing a game for both WebGL and Android and IOS, How can I setup a server which can listen to both normal UDP transport and WebSockets at the same time so mobile and WebGL players can...

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SyncListStruct: SyncList not initialized

I have code which looks like this in a NetworkBehaviour: Code (csharp):     public struct WorldCell {      public int x;      public int y;      public int terrain;        public WorldCell(FlatHexPoint...

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WWW method. Recv failure: Connection reset by peer

Hi guys, I'm facing a problem which i'm not sure to understand. I'm using WWW method. It's working well exept sometimes i have the folowing error message : "There was a connexion error : Recv failure:...

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Simple Multiplayer Game Tutorial now live

Hi all, we just shipped the first of many tutorials for networking, making a simple 2 player shooting game to help newcomers get to grips with the system. It's written too as I know many of you are...

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Cleaning up match rooms when host leaves

There's an issue with the matchmaker not cleaning up rooms after the host leaves. Meaning that you can create a room, leave and rejoin and it causes issues. If anyone else was having this issue, I...

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Does my SyncVar really works?

I am building a sync script and as the object, which the script is attached to, immediately after spawn position itself @ 0, 0, 0, also when i try to drag the prefab. I would believe that my SyncVar's...

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Cannot figure out why i have problem with sync GameObject

I am using a SyncPosition script instead of the NetworkTransform component as with the component sync is not working correctly. When i use the SyncPosition script the following happening: 1) From the...

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LateUpdate() called when MonoBehaviour.enabled==false

Here is the simple test code for this issue. Unity version 5.3.4f1 Code (CSharp): public class Player : NetworkBehaviour{       // Use this for initialization     void Start () {...

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