Unity Multiplayer, Where do I start?
Hello everyone, I would like to know where to start learning Unity Multiplayer? I've heard of UNET but there aren't that many tutorials that go really in depth on the system. and there is also a 20...
View ArticleIs there a Slack channel for UNet by any chance?
I'm looking for a group chat channel for UNet to easily find people who can help me figure out some UNet stuff. Is there any group existing by any chance? Slack? IRC?
View ArticleProper way to destroy NetworkMatches
What's the proper way to destroy a NetworkMatch? When I try to use DestroyMatch on the NetworkMatch with either creating a DestroyMatchRequest with the networkId set or just passing the networkId from...
View ArticleMatch stuck, can't create any new ones.
I have a match that's "stuck" even though I disconnect, reboot, quit Unity, etc. the match just won't seem to go away. This happened earlier today and literally took about an hour to go away. Now I...
View ArticleSyncvar update condition / visibility / fog of war
Hi, I'm using SyncVar and a hook to update clients states from an authoritative server. I would like to implement an "unhackable" fog of war. I want the server to check the distance between non-local...
View ArticleNetworkClient manage connection
Hi, I would like your advice about this : At the start of my game, I create a new NetworkClient and connect it to my master server. I'm sending messages only when the player is at start menu and clicks...
View ArticleWhere is Network Stats?
In the new Unity Network in 5.1 (New system is amazing), when I opened Stats panel (button on the top-right corner of the Game window) it is always said Network: (no players connected). Even when...
View ArticleMatchmaker room limited to two players
I can't get more than two players to join a match, once the second player joins, the match disappears from match list. Match list request returns empty on the third client. In NetworkManager i set the...
View ArticleHost Migration will work only for LAN games?
Host Migration will work only for LAN games? From Unity Roadmap, it says that Networking: Host Migration Support for migrating the "host" of a network game to be one of the non-host clients when the...
View ArticleUpdating MatchMaker Information
Hi all, I'm currently running into an issue with my UNet multiplayer game. I'm making use of the Unity matchmaker for the server browser functionality, but I'm wondering how to update matchmaking...
View ArticleNetwork Player
So I have a player object and I want to network it. There will be 5 instances of Player object we in 5 real people. Now my Main Camera is attached the player object. My thought was every player gets a...
View ArticlePrevent modified client to connect
Hi there, So I was thinking about security.. My main concern was how you can prevent modified clients to connect to the server. As far as I know it is possible to reverse engineer a Unity game. Or even...
View ArticleHit UNET CCU Limit
Hello, Got a strange thing going on where I have hit the 20 CCU limit testing locally. I've not got any unity instances or any builds of my game open anywhere yet...
View ArticleCCU count not going down
Hey guys, So for some reason, our CCU count is not going down. We have nobody in game playing, and for some reason when we start a game, the CCU count will sometimes go up, and then when we quit, it...
View ArticleBUG: SyncListStruct only works with some file names
The Bug: The project contains a player class, which has a SyncListStruct of type Skill. The synclist is NOT synced to clients if the Skill struct is in a file with the name Skill.cs, but it works with...
View ArticleCommunication with Unity Server
i made a Windows Standalone build and i run it as server. i need to communicate with this server to get room, connections counts. i use .net web application to communicate with this server. it is easy...
View ArticleSending Dictionaries through Commands and RPCs
As of right now, it seems that sending dictionaries is not possible. Also Tuples are not supported by Mono. I searched the forums and got a workaround, which consists of converting dict into string and...
View ArticleConnexion with Twitter, posting media
Hello, I am trying to create a game where it is possible to communicate with Twitter. I have successfully sent a short message, however I can't get to send a media ( a 64*64 jpeg). Here is my code for...
View ArticleMatch stays alive after closing game
Hey there! Previously after closing game with UNET match started shortly match was killed by some mystical UNET forces. But now it just stays dummy alive and I cannot do anything with it. I've found...
View ArticleGigya login?
Hello I'm hardly a developper, so forgive my question if it's any naive or so ;-) I'm currently overseeing the development of a Unity game, and we would like to use Gigya as the login/sign-in system...
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