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Start Up Host Again

Hi, On my game, when a player disconnect from the server, the player can't again join game or start host. I tried this code, but it wasn't work. Network.Disconnect(); MasterServer.UnregisterHost(); How...

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Noobs First Networking post. Network HUD not showing in android (solved)

Hey all, As the thread topic says, I still consider myself a noob... I've just started a small project for android and thought I'd have a play with cardboard AND networking (yes I know, it's a jump to...

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Unity 5.3.4p2 Clarification

(781177) - Networking: Fixed problem when transferring data via reliable sequenced QoS channel could lose messages in "bad" network conditions.Click to expand... Anyone know what this fix does?

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Clients can't teleport/respawn

So what happens when a player dies in my game, is all their components are disabled until the respawn timer runs out, then their components get re-enabled and they appear back at a randomly selected...

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can Firebase be used to backend Unity MMOs?

The Firebase real-time replicating database system seems to offer the potential of running a server-less MMO. Has anyone tried? Do MMOs typically need server-side logic or can client-side access to...

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CCU Apply to Matchmaking or Relay?

So I follow what matchmaking is. Unity has a server running with a service which you can use to matchmake games for players. However what is the relay server? What is it's role? Also, I would assume in...

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Upcoming Unity Networking vs. Photon

With the upcoming networking solution by Unity, should i develop with Photon or with the current Unity networking solution, and then upgrade?

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Newb: TurnBased, A Few Questions

Hi there, I want to create a 2 player, turned based game/real time game. What this means is, the game in itself is turn based. A player can only move when it is his turn. However, if the player is...

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Desperate for a way to store multiplayer data

Hi all, For some reason I just can't understand how to store multiplayer data. Even with networking, I'm confused on how I should store it, what kind of database I can/should use, etc. I've been trying...

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Command from non player client objects to, non player host/server objects

Hi, My question is related to first paragraph of this page : http://docs.unity3d.com/Manual/UNetPlayers.html In the previous page, it says non-player but local authorative objects can send commands to...

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[UNET] Spawn existing network GameObjects on newly connected client

I'm trying to do what the title says. Let's say I have started the game. Have some clients connected and some networked objects spawned. All's going good. Then a new client joins. He got his new player...

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Creating you own Matchmaking system

I know this topic has been up several time already, but non of them has any real concrete information in them. I have been thinking about how to create a matchmaking system thats only limited to...

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LAN Client button doesn't work! Please help!

Hello guys, I am several days that I try to fix this error, with no results. I am planning a small multiplayer game with Unet. The error occurs when, once launched two sessions and hosted the game, I...

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Documentation is possibly outdated

Hi, I'm trying to write my own network manager for matchmaking. http://docs.unity3d.com/Manual/UNetInternetServicesOverview.html When trying to rewrite this code, unity and visual studio gives error...

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NetworkManagerHUD source

The NetworkManagerHUD is a good example of how to use the match maker system, including callbacks, and how to drive the NetworkManger from a UI. The NetworkManagerHUD doesnt use any internal...

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Problem spawning with rotation

Flip a 2d GameObject and place it on exact the same position works well on both sides. Rotating 2d GameObject works well on both sides However, if i flip the GameObject, by executing Cmd_DoTheSpawn,...

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Multiplayer Networking recomended

Hi all. I have searched documentation about develop a multiplayer game in Unity, but I realized that there are some technologies to make it possible: I have readed about: Photon using Photon's servers...

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How to make a Character Selection

I'm trying to create a simple character selection option, but i can't figure it out how to make the server and all the clients to have the same character options the player choosed. So, here's my...

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NetworkIdentity.UNetStaticUpdate slow performance

That function is taking on average 10ms per frame for my server with around 30,000 networked objects in it. I did a deep profile of it, and the part that is taking a long time is...

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Multiplayer Inventory

Hi Im making a multiplayer sandbox game and everything works fine except from i need an inventory all players have their own unique version of that can be accesed by pressing E how would i go about...

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