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Photon Cloud ping problem

Hosting Region EU – my locationRussia,Saint Petersburg Photon сloud. How to make so that this event does not fall under the ping jumps or big difference values ping players. It does not matter what I...

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SetLayerWeight on Unet

Hi, I want to set layer weight when player fire, on the base layer all animations works fine both client and server but when I set the layer weight this does not seen on client. I tried these so far; -...

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Can I send one player to another scene?

Let's say I have 3 players in a room. I want to pick one of them (may or may not be the host) and send him to a different scene. Other users should still see him, but the player should be in an...

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NetworkDiscovery.broadcastData can not change?

Hi, I'm making a matchMaker for wlan use. Something like the server tells the current player counts, the game name etc. Then I found NetworkDiscovery, and broadcastData can used to do so. My problem is...

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OnStartLocalPlayer and OnServerAddPlayer Execution Orders

Hey everyone, I have encountered some strange bahaviour I do not understand. When I'm running a local host, OnStartLocalPlayer seems to be executed before OnServerAddPlayer. However, this does not seem...

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Photon - Problem

Hello. I have a problem with setup a network game. I want to play network animation which i have assigned to subobject but anim deosnt play. I have problem with hands witch are assinged to Camera. They...

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Is it possible to create lobby room list by using unity built in networking...

do something like this, is it possible? in LAN not using the match making system.

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Any way to reset the networkTransform values?

Hi all, I'm currently prototyping a moba in unet and having some difficulties trying reset the networkTransform values. Let me explain the situation. 1.- When a "minion" (is a pooled GameObject) die in...

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UNET "ReadBytes out of Range" and "ReadString too long" Errors

Hello everyone, I sometimes randomly get the following errors on Unity 5.3.1f1: ReadBytes out of Range (happens in generated Code, I did not write the Serialization myself): Code (CSharp):...

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Animator.SetTrigger/NetworkAnimator.SetTrigger Bug?

I'm a bit confused about the functionality and purpose between the Animator component and the NetworkAnimator. From my understanding since the debut of 5.0, the NetworkAnimator was simply responsible...

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Unet server using Web Sockets has performance issue

I am experiencing CPU usage issue when running Unet server (as Windows desktop build) with and without checked option "Use Web Sockets". It looks like the build is 20-30x slower with Web Sockets and...

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Introducing PLUS NETWORKING - Solution to google RTM for Unity3D

Hi Everyone, I am excited to introduce PLUS NETWORKING, a networking solution using google real time multiplayer. We have created a plugin for handling all network related functions of Google real time...

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[UNET] Clients position not being synced after being replaced with...

Hello Community! I've recently started on a simple multiplayer project to learn the ropes of UNET. I got a general idea of how everything works now, but I've stumpled upon a problem when trying to use...

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Is it possible to pair two devices via wifi for a multiplayer game - no...

Hello guys, I'm not familiar with multi-player and Unet - I was wondering if is is possible to make a multi-player game without using a remote server ? One of the devices would be both a client and the...

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Photon Player spawn Bullet

Hello , im New on Multiplayer Developement , and i started with photon to make some small examples ... im trying to make a simple demo with players who spawn bullets . i maked a script wich use RPC...

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NetworkTransport disconnect every 40 seconds

Hi, I'm using the NetworkTransport API for a turn-based game, in pretty much the same way as this tutorial explains:...

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Can UNET LLAPI and HLAPI used simultaneously?

I'm attempting to use the Network Manager and (just recently) a custom LLAPI script to manage the multiplayer experience in a project, but as I started to implement the LLAPI, I'm receiving the error...

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Game controller through website?

I would like to make a game with a controller system similar to the one used in the game Jackbox Party Pack. (I'm using VRChris' explanation for the Jackbox Party Pack) In Jackbox Party Pack the game...

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Any reason isClient, hasAuthority etc are set after OnStartX?

Not the best title, I admit. Anyways, when spawning a new object with a NetworkBehaviour, you have a bunch of virtual methods you can override. OnStartServer, OnStartClient, OnStartAuthority. These are...

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UNET unsubscribing events

Hello there, I use lots of events in my unet project and I was wondering where is the best place to unsubscribe those events? Can it be Code (CSharp): public override void OnNetworkDestroy() but it...

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