Photon Cloud ping problem
Hosting Region EU – my locationRussia,Saint Petersburg Photon сloud. How to make so that this event does not fall under the ping jumps or big difference values ping players. It does not matter what I...
View ArticleSetLayerWeight on Unet
Hi, I want to set layer weight when player fire, on the base layer all animations works fine both client and server but when I set the layer weight this does not seen on client. I tried these so far; -...
View ArticleCan I send one player to another scene?
Let's say I have 3 players in a room. I want to pick one of them (may or may not be the host) and send him to a different scene. Other users should still see him, but the player should be in an...
View ArticleNetworkDiscovery.broadcastData can not change?
Hi, I'm making a matchMaker for wlan use. Something like the server tells the current player counts, the game name etc. Then I found NetworkDiscovery, and broadcastData can used to do so. My problem is...
View ArticleOnStartLocalPlayer and OnServerAddPlayer Execution Orders
Hey everyone, I have encountered some strange bahaviour I do not understand. When I'm running a local host, OnStartLocalPlayer seems to be executed before OnServerAddPlayer. However, this does not seem...
View ArticlePhoton - Problem
Hello. I have a problem with setup a network game. I want to play network animation which i have assigned to subobject but anim deosnt play. I have problem with hands witch are assinged to Camera. They...
View ArticleIs it possible to create lobby room list by using unity built in networking...
do something like this, is it possible? in LAN not using the match making system.
View ArticleAny way to reset the networkTransform values?
Hi all, I'm currently prototyping a moba in unet and having some difficulties trying reset the networkTransform values. Let me explain the situation. 1.- When a "minion" (is a pooled GameObject) die in...
View ArticleUNET "ReadBytes out of Range" and "ReadString too long" Errors
Hello everyone, I sometimes randomly get the following errors on Unity 5.3.1f1: ReadBytes out of Range (happens in generated Code, I did not write the Serialization myself): Code (CSharp):...
View ArticleAnimator.SetTrigger/NetworkAnimator.SetTrigger Bug?
I'm a bit confused about the functionality and purpose between the Animator component and the NetworkAnimator. From my understanding since the debut of 5.0, the NetworkAnimator was simply responsible...
View ArticleUnet server using Web Sockets has performance issue
I am experiencing CPU usage issue when running Unet server (as Windows desktop build) with and without checked option "Use Web Sockets". It looks like the build is 20-30x slower with Web Sockets and...
View ArticleIntroducing PLUS NETWORKING - Solution to google RTM for Unity3D
Hi Everyone, I am excited to introduce PLUS NETWORKING, a networking solution using google real time multiplayer. We have created a plugin for handling all network related functions of Google real time...
View Article[UNET] Clients position not being synced after being replaced with...
Hello Community! I've recently started on a simple multiplayer project to learn the ropes of UNET. I got a general idea of how everything works now, but I've stumpled upon a problem when trying to use...
View ArticleIs it possible to pair two devices via wifi for a multiplayer game - no...
Hello guys, I'm not familiar with multi-player and Unet - I was wondering if is is possible to make a multi-player game without using a remote server ? One of the devices would be both a client and the...
View ArticlePhoton Player spawn Bullet
Hello , im New on Multiplayer Developement , and i started with photon to make some small examples ... im trying to make a simple demo with players who spawn bullets . i maked a script wich use RPC...
View ArticleNetworkTransport disconnect every 40 seconds
Hi, I'm using the NetworkTransport API for a turn-based game, in pretty much the same way as this tutorial explains:...
View ArticleCan UNET LLAPI and HLAPI used simultaneously?
I'm attempting to use the Network Manager and (just recently) a custom LLAPI script to manage the multiplayer experience in a project, but as I started to implement the LLAPI, I'm receiving the error...
View ArticleGame controller through website?
I would like to make a game with a controller system similar to the one used in the game Jackbox Party Pack. (I'm using VRChris' explanation for the Jackbox Party Pack) In Jackbox Party Pack the game...
View ArticleAny reason isClient, hasAuthority etc are set after OnStartX?
Not the best title, I admit. Anyways, when spawning a new object with a NetworkBehaviour, you have a bunch of virtual methods you can override. OnStartServer, OnStartClient, OnStartAuthority. These are...
View ArticleUNET unsubscribing events
Hello there, I use lots of events in my unet project and I was wondering where is the best place to unsubscribe those events? Can it be Code (CSharp): public override void OnNetworkDestroy() but it...
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