Allowing client players to access objects spawned only when the server player...
Hey guys! So I am trying to create an object pooling system in Unity with uNet! Basically when the host joins (via the LAN Host(H) button), it calls for initialization of the object pool. I instantiate...
View ArticleAnimator.SetTrigger/NetworkAnimator.SetTrigger Bug?
I'm a bit confused about the functionality and purpose between the Animator component and the NetworkAnimator. From my understanding since the debut of 5.0, the NetworkAnimator was simply responsible...
View Article[Official] Multiplayer Improvements
Hello! As you have probably seen in other threads, we like to check in on the direction we are taking with our technology to make sure we are best serving you. In this thread we would like to discuss...
View ArticleCan't join matches but can create them
I have a small script that at this point I only want it to see if a match is available, and if it is then join it. If not, then create one. I cant seem to get into a match that is already on. The...
View ArticleSecure Highscore Asset Recommendations
I need to use a secure crossplatform highscore system that works on both IOS and Android devices. I have a server to set up everything I just don't have time or networking experience to create a global...
View ArticleEntitas, daogames: We made a multiplayer addition to Match-One
Hey everyone, In case anyone is using the awesome Entitas Framework from Wooga, we made a fun addition to their sample case Match-One: Multiplayer. Although of little real-world usage, you can now spin...
View ArticleSync explosions
Hello, i'm trying to make a multiplayer tank game. By now, i managed to sync the bullets, movement, spawning and death scripts for host player and the guest players, but i cannot manage to sync the...
View ArticleSimple Command and Sync Var not working at all. Why?
Hey guys, I just started out with the Unity Networking System. I'm on version 5.3.4f1 of Unity and all I'm trying to is get a simple Command function working. I got this from a tutorial that showed the...
View ArticleAppwarp dynamic room creation..
Hello All, I am working on Appwarp SDK. i Checked sample video.I have some queries.First we require appid and app secret.here is my question.I want to create dynamic room and join that room,in every...
View ArticleCreating a localhost server with c#
Hey for my game I need to create a localhost server not using the gui but a script preferably c# and this script: Code (CSharp): using UnityEngine; using System.Collections; using...
View ArticleSingleplayer option for multiplayer based game
Heyyy I've made a functional multiplayer sandbox game but I but the main game in multiplayer and I wish to have a singleplayer mode but I don't know how to have singleplayer without having to remake...
View ArticleUNET, WebGL, Web Hosting Online Browser Game
I have a functioning UNET project. I built it for WebGL. I uploaded it to my hosting account. I go to the url where it exists. The WebGL plays but it will not connect. It may be a simple solution but...
View ArticleUnity Products changes and UNET
It was my understanding that in order to use UNET's relay service you had to have Unity Pro for a game in production. With the changes to Unity products with Free, Plus , Pro, etc. my question is, do...
View ArticleQuestion about Matchmaking
Hi, I want to create a basic matchmaking system for my 1v1 multiplayer game. Am I have to use Unity Lobby System? Here is how I want to create my matchmaking system; - When the player clicks Find Quick...
View ArticleHow to distribute UNet open source dll to non programmer user
I download UNet source from https://bitbucket.org/Unity-Technologies/networking and add some API to it. I also make some scripts (with python) to copy dll to the correct position. But the non...
View ArticleHost Control in Lobby Example?
Hey everyone. So, we've been messing around with the lobby example lately trying to get it working how we want for our game. So far it is going pretty good. But we ran into one thing that we can't...
View ArticleNetworkTransform - interpolation?
I've got NetworkTransform working between server and client. Setting the Network Send Rate to 1 sec does exactly that, my objects position gets updated once per sec on the client. Oddly, you can't set...
View ArticleNetworkStartPosition not registered until after player spawned.
NetworkStartPosition not registered until after player spawned. This works fine in the editor but I am having this issue in builds. NetworkLobbyPlayer.OnLevelWasLoaded is used to send the ready message...
View ArticleWifi/Bluetooth Multiplayer on iOS and Android
Hi! We have a game for iOS and Android. We are looking for a way - any solution - that can make Service Discovery possible over both platforms. Two devices, of iOS or Android make in any two...
View ArticleTo Have An Authoritative Server
I want to share my custom unet architecture that i made for my multiplayer network games. i will write all details here. i will update documentation regarding your questions. I did this to have an...
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