How to release a GameObject from owner
I am testing UNET but is running into problem with things that probably should be very simple. I have an Orange fruit (GameObject) that i can drag and have attached the network transform in code. When...
View ArticleIf i run game on website. It will use graphic on my pc or web server?
Sorry for my English. If i run game multiplayer on website. It will use graphic on my computer or web server? I make game run on website and player can create room in game(Player all play game on...
View ArticleMultiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and...
Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the...
View ArticleHow to target all other players except my own?
My player can fire an object which will find the closest player to a certain gameobject, and when it collides with them, it will explode them. I don't want my own player to be targeted by this, so is...
View Article5.2 vs 5.1: Discrepency in message handling
Hi, I made this thread a couple of days ago (not required reading for this one, however), and upon further investigating the issue I found that 5.1 and 5.2 seem to handle messaging over Unet...
View ArticlePublic UNET Roadmap
Would it be possible to see more information from Unity about features being worked on with regards to UNET? The main Unity roadmap does list a few things, but we've had more snippets about what might...
View ArticleDisable "'UnityEngine.RPC' is obsolete" spam
In a project, I get hundred warnings about obsolete networking functionality. I know there is a new system and I use it in other projects, but I don't want to use it in this case, so my console is...
View ArticleQuestion about turning my local multiplayer game into online one.
Hi, I do some initialization in my Awake calls, how they transform with Unet? Here is a sample Code (csharp): protected virtual void Awake() { var cam = Camera.main; screenTopRight =...
View Article[Question] Create game pseudo-Server using web database(for Turn-based games)
I would like to use a free web server to host an online database where several users to connect simultaneously to the Web database from the application / game created with Unity. It would be to play...
View ArticleIntroducing PlayFab, a complete backend-as-service for Unity
Hello everyone, We're excited to officially introduce PlayFab to this forum for the first time. Our goal is to provide a complete one-stop-shop backend for games, including both the services you need...
View ArticlenetworkLobbyManager run as server, when ninth player enter,the server refuse,...
the server report a warning : " Warning: no free slot for incoming connection" the client report Timeout. no other log. i set networkLobbyManager max player number is ten. and i can affirm all setting...
View ArticleQuestion about Commands
Hi, I have a Command in which I call another function call. Should the 2nd function call be a Command as well? I'm asking because it is not getting called on the clients but only on the host. I have a...
View ArticleNetworkServer.Spawn working only on some gameobjects
My game currently runs something along the lines of var a=A.create(); var b=B.create(); var c=C.create(); NetworkServer.Spawn(a.gameObject); NetworkServer.Spawn(b.gameObject);...
View ArticleAny object with a network Identity gets deactivated when the game starts
It's all in the title , anyone else having this problem?
View ArticleHow and when should the NetworkAnimator be used?
Right now I'm not using them, just allowing each spawned object to determine which animation to play based on SyncVars. Two questions: 1. What is the use case for the NetworkAnimator? 2. Does it allow...
View ArticleIs smartfox server a good networking engine for unity?
Is smartfox server a good networking engine for unity? Do they regularly update it?
View ArticleAssignClientAuthority
Hello, I was wondering if anyone knew the correct way to use AssignClientAuthority. What I am trying to do is have players pick up object by clicking on them. This is my process: Players click on...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticleOnClientConnect is never called on the client?
Hi there, I cobbled together a NetworkManager subclass for the express purpose of being able to use the MatchMaker (I'm building a quick prototype with no need for lobbies or choosing servers, I just...
View ArticleWhat is the "correct" way to create and initialize a player?
Hi, I've overrode OnServerAddPlayer in my NetworkManager derived class and added this: Code (csharp): GameObject player = GameManager.Instance.SpawnANewPlayer(playerID).gameObject;...
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