Quantcast
Channel: Multiplayer
Browsing all 16796 articles
Browse latest View live

Google Play Games - Realtime Multiplayer Tutorial (?)

Are there any tutorial to use realtime feature of GPG ? I'm using it but got stuck in somewhere and there is almost nothing to follow . I know these :...

View Article


What does NetworkTransform do with zero send rate?

Hi, I've seen this pattern in Unet samples that some GO's such as bullets have NetworkTransform but their send rate is set to zero. I was wondering what NetworkTransform does in these scenarios. Thanks.

View Article


Strange bug with bullet spawning

Hi, I have a strange bug with my bullets. When a client fires, I can see the bullet instantiation, initializes and moving on the host machine but bullet instantiates but doesn't move on the client...

View Article

SyncList not Initialized during Awake()

I am using SyncLists and I notice they throw errors when I use them during the Awake() method. This seems to be new to 5.2. Anybody else having this problem? The flow I'd like to achieve is:...

View Article

CreateMatch with matchAdvertise set to false still shows up

When I try to create a match with matchAdvertise = false, I'm still seeing that match show up in a match result list. Why is this happening?

View Article


unity3d and mysql database

hello my friends,, i am now working on fps multiplayer game with my team, i am already did the login and registration system and the connection to database was successful , the problem is every player...

View Article

Image may be NSFW.
Clik here to view.

Player rotation affects other player rotation

I've been experimenting with UNET after following a few tutorials and I'm running into a problem. I have to clients connecting to each other successfully, there position is synced fine as is rotation....

View Article

Using thrift on Unity3d

Hi, I've been trying to use Thrift on Unity. On one project I try creating a Server which gets some information from the Kinect and on another Unity Project(running in a different computer) I create a...

View Article


Strange bug with bullet spawning

Hi, I have a strange bug with my bullets. When a client fires, I can see the bullet instantiation, initializes and moving on the host machine but bullet instantiates but doesn't move on the client...

View Article


Unity Multiplayer Service Update - Release Notes October 28, 2015

We’re happy to announce the Unity Multiplayer Service was updated today for code related to MatchMaker and Relay. Unity Multiplayer Service Update - Release Notes October 28, 2015 Fixes Adds pooled...

View Article

NetworkDiscovery sample

Attached is a simple project that uses the NetworkDiscovery component that is new in Unity 5.2. The NetworkDiscovery component allows Unity games to find each other on a local network. It can broadcast...

View Article

UNet Sample Projects

Attached to this post are some sample projects for the new networking system. These projects all use the High Level networking API. Warning, these contain programmer art and are not pretty at all....

View Article

Too many bugs in UNet

Unity 5.2.2 Code (CSharp): public class MyNetworkManager : NetworkManager {         void Start()         {             NetworkServer.SetNetworkConnectionClass<MyConnection>();...

View Article


Photon Unity Network. Accessing the same variable from different players.

Hi. I am new to developing multiplayer games. I am using photon unity networking to develop a kind of 4 player chess game. When a player joins a room I want them to select a specific color for their...

View Article

Relay Server Bandwidth Explanation

We've received a lot of questions regarding exactly how Relay server tracks bandwidth used per game, and in today's server update we've rewritten that logic to be as fair as possible to help address...

View Article


SyncVar between two scenes

Hi. I'm trying to sync variables between two scenes. The first scene is the main game in wich the user can interact with objects using Razer Hydras. the second one will be build for android and will...

View Article

How can you add Network* components at runtime?

I am trying to figure out how to dynamically add network components to game objects that are managed by the network. I started unity about a month ago, and I started writing all sorts of components...

View Article


Sending sprites via networking?

I'm working on a 2D MMO, and I'd like to have separate projects for the client and server. I've managed to create a server using a script and connect to it with a client in a separate project. However,...

View Article

Cannot connect to matchmaking when using WebGL

Hi there, I'm trying to run the NetworkStarter project from here: http://forum.unity3d.com/threads/unet-sample-projects.331978/ And it's working fine on the editor (I also set my own cloud id in player...

View Article

Anyone have some basic 2D unet games that are fully playable ?

Most the examples are the 3D FPS type.. I am more interested in the 2D side and using a lot of physic objects. And also seeing a complete game. Trying to get the basics understood enough to create my...

View Article
Browsing all 16796 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>