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IP Address in the input field next to the "LAN Client (C)" button in...

This is just about the IP address. In the Network Manager HUD, the LAN Client is able to connect to a LAN Server with the IP address, "localhost", when the LAN Host (H) is hosted on the same computer....

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Is it possible to create a simple server list without a master server that is...

I'm poking around the multiplayer aspects of Unity now because at some point I do want to try out at making some simple multiplayer games as they often have good replay value. However as I'm still...

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Corrupted Scene data? How to reset/resync NetworkIdentity objects

I am having an issue with scene objects on the client. First: Everything was working fine... I have several scene objects with NetworkIdentity components with local player authorization. They would...

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SyncListStruct: SyncList not initialized

I have code which looks like this in a NetworkBehaviour: Code (csharp):     public struct WorldCell {      public int x;      public int y;      public int terrain;        public WorldCell(FlatHexPoint...

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Socket: Cannot receive, error: Socket is not connected(57)

My app crashed on ios when i resume from suspend ( let it run in the background for 40 seconds and then reactivated). I connect the device to Xcode and I saw that crash happening after the message beow...

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uNet and Play Game Services multiplayer combined

Is it possible to combine uNet with the Play Game Services multiplayer system?

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Google Play Games - Realtime Multiplayer Tutorial (?)

Are there any tutorial to use realtime feature of GPG ? I'm using it but got stuck in somewhere and there is almost nothing to follow . I know these :...

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Best way to synchronize Rigidbodys?

Whats the best way to synchronize Rigidbodys? The buildin NetworkTransform or a self written solution on llapi(is there any example source)?

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Sync Rigidbody2D doesnt work

Hi, i have a trouble with "bullets" in my game. I cant see the other player bullets in my screen and viceversa. Here is my bullet prefab: My NetworkManager with the "bullet" registred: The code: Code...

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Game client cannot connect to game server

I have a VPS with a public IP of 52.26.76.224 and all of its ports are open. This VPS is running game server built from unity that will manage up to 500 active users (This is made possible due to an...

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So I got a "Connection request to xxx.xxx.x.xx:25565 failed"

I recently started to make a multiplayer game with an asset, and I got this error, "Connection request to xxx.xxx.x.xx:25565 failed" I don't know what to do. The asset I bought was MultiLan, and I...

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How can i get the Port after called Method "NetworkTransport.AddHost"

I want the socket port chosen by OS, not by my define. My code: socketId = NetworkTransport.AddHost (ht); How can i get the Port chosen by OS? THX Ref: Parameters port - Bind to specific port, if 0 is...

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WebGL + UNET(or Photon) : Is it worth it?

Hi, For now i am using PhotonCloud with the masterClient handling the "master server" choices. As i see UNET is using the same technologie. I noticed that when the game tab is not currently selected...

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Cheating detection in RTS

From what I understand, most games (Like FPS) uses a server that also simulate the game, and can detect cheaters, and has authority on player positions/speed/kills. I am making an RTS, where each...

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Multiple servers

Hey, I was wondering if anyone have any experience with handling multiple server setups. So the setup will be like this: 1 server handle the login to the game 1 server handle the chat in the game 1...

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Ideas Needed - Chat System Like In The Ultima Online (Messages On Top Of...

Hi, I'm trying to implement a chat system where player text messages should appear on top of players like in the ultima online. The system that i implemented works fine but i'm not happy with it....

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Introducing PLUS NETWORKING - Solution to google RTM for Unity3D

Hi Everyone, I am excited to introduce PLUS NETWORKING, a networking solution using google real time multiplayer. We have created a plugin for handling all network related functions of Google real time...

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A Simple Looting System

I want to try build a simple looting system who allow player to pick items over the button. so when looting system start players will choosing he want to pick the items or not with clicking YES button...

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Create Match Fails on uint max player count

I'm reliably getting an error when I try to use a reference to set the maximum player count for a match. I tried casting my values to unsigned int which the value calls for but it appears to still not...

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UDP help

Hello, the project I'm working on requires hooking into a UDP socket. I'm able to send data successfully, but I can't receive anything on the same port. Can you send and receive data on the same...

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