Hello,
currently I am converting my scripts from old Unity Networking to UNET. I have an array on server side where all player information is stored. I used to identify the player (when he was sending an RPC) with Networkmessageinfo.sender, so I can find the stored variables for that player within the array. But currently I can`t figure out how to identify the sender when performing a [Command] in UNET. What would be the way to identify the sender within UNET now? Any ideas?
currently I am converting my scripts from old Unity Networking to UNET. I have an array on server side where all player information is stored. I used to identify the player (when he was sending an RPC) with Networkmessageinfo.sender, so I can find the stored variables for that player within the array. But currently I can`t figure out how to identify the sender when performing a [Command] in UNET. What would be the way to identify the sender within UNET now? Any ideas?
