Hello!
I've done quite a lot of programming but I'm relatively new to Unity and UNet especially. I hope you can help me out here.
I have a simple multiplayer game where players (Local player authority = true) can see each other and move in the game world. That works just fine. I also have a prefab (represents a NPC character on server, there's only one of these) that is spawned at runtime by server and thus is managed by the server. This works fine too.
But what I have problems with is...
How to make players able to interact with an object in UNet in Unity 5.2
I've done quite a lot of programming but I'm relatively new to Unity and UNet especially. I hope you can help me out here.
I have a simple multiplayer game where players (Local player authority = true) can see each other and move in the game world. That works just fine. I also have a prefab (represents a NPC character on server, there's only one of these) that is spawned at runtime by server and thus is managed by the server. This works fine too.
But what I have problems with is...
How to make players able to interact with an object in UNet in Unity 5.2