I done a script that when the player click on a cube, it counts i++ for that, My idea is that it count how much clicks each players done. But when I click on the scene it just i++ the owner of the room variable, it update for all clients and everybody see how much clicks the room owner did, but if I go to another client and click, the variable just change on this client, and dont update for the others.
Here is my script:
My variable is jutst owned by room owner on Photon Engine
Here is my script:
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- public...