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Access Objects on Other Networks

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I've been trying to add the option to let the players of my two-player online game change skins, but the change is only visible to the player who did the change. So my solution to this is to make the other player call a function to change a player's skin when they do. But I can't seem to make that work, since I can't figure out how to access other players in a player's script. It's as if they don't exist in the scene. I can't find the other player by searching for its tag, its name, or...

Access Objects on Other Networks

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