Material issue with Photon
Hi, i am instantiating some characters from Prefabs/Resources folder, they already have a material set but when Photon instanciates them they appear in magenta color like in the picture attached. I...
View ArticlePhoton Server Database
Hey guys, I have some general questions about server database. Right now, the game is working quiet well in mulitplayer but i realized that i need a scene for main menu and a scene for the world. Is...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticleUNET Rpc Order
Hello, I have a situation where I need to send about 20-30 consecutive Rpc functions. I am noticing they are not being executed in order, I am seeing like 1,2,3,4,8,9,5,6, etc. I have them setup as...
View ArticleServer setup
Hello, We're looking to build our own in house server. Was wondering whether we should use 2-3 mac minis that we have lying around or get a mac pro to do that. We are looking for those options since...
View ArticleThe name `GetComponent' does not exist in the current context
Hi, I am working on this code.I take this GetComponent code from other example.in example code its working but in my code i take The name `GetComponent' does not exist in the current context error.How...
View Article5.2 sporadic SIGSEGV crash in linux headless builds
I'm experiencing a SIGSGV crash since updating to 5.2, which happens not all the time, but around 1 of 3 times when starting the build. I still have to build a smaller repro, but maybe somebody here...
View ArticleFeedback needed! New Doc for Getting Started with Unity Multiplayer
Hello all We've been putting together a new doc for getting started with unity multiplayer. We hope this better helps everyone but we want to hear from you if this was indeed helpful. Please check out...
View ArticleTrying to use UNET and UMA 2 - I cant seem to get it to work. Please help.
I am using UNET and UMA 2 for a small project. Trying to use UNET instead of other networking platforms. I have a small project with just the UMA 2 in it. I went through the tutorial from Secret Anorak...
View Article[Error] Invalid playerControllerID
Whenever I try to call SendReadyToBeginMessage() on a client, I get an error in the editor that reads "NetworkLobbyManager OnServerReadyToBeginMessage invalid playerControllerID 255". Other times, the...
View ArticleEnterprise server framework for realtime co-op
Hello. I'm working with an action RPG game, which offers a co-op mode, so that 3 or 4 players can play together in realtime. We're going to use match making, as well as allow players invite their...
View ArticleUnity 5 multiplayer android game free
I installed Unity 5 and I want to develop an android app which his main concept is multiplayer players - more than 2 players, based on rooms like FunJump. I have searched a lot in the forum before I...
View Articleno free events for message - what does this mean?
Hi all, I have a prototype 'working' locally, using one application as server and the other client. However, when trying to test over the internet with a friend I get the following error message: As...
View ArticleNetwork animation wierd on host client
Sorry for my english. i have a player that it has a 4 kind of idle animation. one of idle animation is playing by animator trigger parameter randomly it is no problem for remote client player and local...
View ArticleAccess Objects on Other Networks
I've been trying to add the option to let the players of my two-player online game change skins, but the change is only visible to the player who did the change. So my solution to this is to make the...
View ArticleSend end receive UDP in unity3d
I want to send a package from my computer to the unity app installed on my smartphone. I refer from this tutorial http://forum.unity3d.com/threads/simple-udp-implementation-send-read-via-mono-c.15900/...
View ArticleReconnect client
Hey guys, How to create disconnect and reconnect handling like DOTA 2? Thanks
View ArticleCommunication with java server
Hello guys, I'm doing a videogame project for my university. They already have some games made with libgdx in java and I'm the first one who did it in Unity. The main problem is that the API for the...
View ArticleGetting null Exception when I try to spawn player
Here is my code. For some weird reason I am getting a null exception every time I try to spawn my player. Thank you for the help in advance Code (CSharp): private void SpawnPlayer() { Debug.Log...
View ArticleServer created with WPF Component
Hey ! I want to create a little server with WPF (Windows Presentation Fundation) but i found only tutorial where all server are created with the client, like this tutorial :...
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