I'm making a simple multiplayer game for android and whenever one client is connected over 4G, during matchmaking, I get an error like "UNet Client Disconnect Error: Timeout". I've done some research and the only thing i've found is about the bandwidth limiter, but this error occurs ~20 seconds into the match and not 90. Would this be an error in my code or does UNET not currently support connections over mobile services such as 4G?
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