I am using a local WAMP server to connect everything. I get no errors when I initiate the server and then connect the client. Everything seems to run great until the player spawns and it tells me "SpawnObject for SkeletonPlayer(Clone) (UnityEngine.GameObject), NetworkServer is not active. Cannot spawn objects without an active server." Any ideas as to what is going on?
Thank you so much for the help ahead of time.
I can spawn the player but he cant communicate with the server
Thank you so much for the help ahead of time.
Code (CSharp):
- {
- if (isAtStartup)
- {...
