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Network transform interpolation

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Im trying out UNet and i've been toying with a little 2D game using custom physics (= not RigidBodies) and i've gotten basic multiplayer to work, but movement is stuttering/lagging.

I have added NetworkIdentity and NetworkTransform components to my player prefab, and played around with movement threshold, interpolate movement and so on but nothing makes movement really smooth. I have also tried implementing my own interpolation between current position and target position with...

Network transform interpolation

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