Curious as to what issues people have run into with Websockets in Unity. What client libraries are the best to use. This would be primarily for IOS/Android.
I'm doing some work where the team isn't as comfortable with using more of a realtime architecture. I'm a bit hesitant on websockets simply because it's more of an unknown for me. Not something I would use on my own stuff. Primarily I'm concerned with compatibility as there seems to be a number of incompatible versions of...
Experiences with websockets in Unity
I'm doing some work where the team isn't as comfortable with using more of a realtime architecture. I'm a bit hesitant on websockets simply because it's more of an unknown for me. Not something I would use on my own stuff. Primarily I'm concerned with compatibility as there seems to be a number of incompatible versions of...
Experiences with websockets in Unity