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UNET Issues - Help please

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So I am battling through with UNET on a multiplayer voxel project and am trying to sync my chunks over the network by giving them a network identity and using a syncliststruct for the voxel array. Using a NetworkSettings Attribute I set the channel to be separate with a reliable fragmented QoS.

As best I can tell the SyncList does not honor the NetworkSettings attribute. Is there a way I can make it or is there something else going wrong here?

I am considering restructuring but would much...

UNET Issues - Help please

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