So I am battling through with UNET on a multiplayer voxel project and am trying to sync my chunks over the network by giving them a network identity and using a syncliststruct for the voxel array. Using a NetworkSettings Attribute I set the channel to be separate with a reliable fragmented QoS.
As best I can tell the SyncList does not honor the NetworkSettings attribute. Is there a way I can make it or is there something else going wrong here?
I am considering restructuring but would much...
UNET Issues - Help please
As best I can tell the SyncList does not honor the NetworkSettings attribute. Is there a way I can make it or is there something else going wrong here?
I am considering restructuring but would much...
UNET Issues - Help please