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uNet Object Spawning

I have got everything working in my game, u can join match making, get in a game, run around and see other clients. Everything is working however i dont have a way to spawn the objects on the network....

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Stop Shooting Yourself!!

Hey guys... So I'm getting pretty mad... This entire day trying to fix this problem... The player can shoot himself. What I have when we spawn the bullet is this: Code (CSharp): [Command]     public...

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Syncing Movement Problem: NetworkView & OnSerializeNetworkView not working?

Hi all, I'm jumping into the world of networking with unity, using UNET. I'm putting together a simple project but I've ran into a problem with syncing movement. Previously, I used the Network...

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Unity Network + Erlang

Hi, I want a create game without Unity server(Only all clients), it can be possible? I think with a Erlang relay that this relay serve the data over the all clients. How to I can overwrite the network...

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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Feedback needed! New Doc for Getting Started with Unity Multiplayer

Hello all We've been putting together a new doc for getting started with unity multiplayer. We hope this better helps everyone but we want to hear from you if this was indeed helpful. Please check out...

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Multiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and...

Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the...

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Multiplayer Voice Chat

Assume I already have Unity Pro, what would be the best approach to making a voice chat in my multiplayer game.

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CRC mismatch despite having identical configurations for Client and Server

I'm trying to write my own network manager with separate client and server gameobjects, but connecting with a client to the server results in "UNet Client Disconnect Error: CRCMismatch", despite the...

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UNET Issues - Help please

So I am battling through with UNET on a multiplayer voxel project and am trying to sync my chunks over the network by giving them a network identity and using a syncliststruct for the voxel array....

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StartServer listen failed

Title says it all, I have a scene with empty object with this network manager script attached: Code (CSharp): public class ServerNetworkManager : NetworkManager {       void Awake(){...

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Unity 5.1 UNetWeaver errors.

Hi, I've just upgraded my project to Unity 5.1 and I'm getting the following errors: UNetWeaver error: Exception :System.ArgumentException: An element with the same key already exists in the...

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[Photon Realtime]il2cpp crash on start up app iOS

Hi, Sorry for my poor english I got problem when i build to IOS device. I Use Pun+ version 1.65.1 | Unity Version 5.3.1f1Personal | Xcode Version 7.2 (7C68) Player setting in Unity I set Strip Bytecode...

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Object transform syncing without a networktranform or anything.

So this is my object, it's a player: View attachment 170378 As you can see there's no NetworkTransform atteched on it, but yet his position is changed on the server and in all the clientes, and i don't...

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Unity matchmaking, how to setup player ID?

When I try and use matchmaking unity tells me that it failed because of an invalid projectid setup. I have registered my project and got given a UPID. But, when I go into project settings I cannot find...

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Synchronize SyncVar property

Have a bit of problems to understand how i should have the property theNumber add and sync. 1) I have two players 2) When the players spawn i want theNumber to add one so each player report a different...

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NetworkManager not spawning user data properly

So what I have is a menu scene where players can create their characters and save using playerprefs. then they can load the game and theyll enter the scene with networkmanager. When players load theyll...

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Local Player Prefab Object. Please help...

Hello everyone. I have a question. I have an empty object called "GUImanager" on the scene. It has a script attached. The problem is that I do not know how to get a local player prefab object in...

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111/100 global CCU used, 0 CCU used on each project

Hello, I am trying to test some multiplayer matchmaking but I saw something very odd which is preventing me from proceeding. I see this under Multiplayer Configuration: Maximum global CCU allowed: 100...

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WebSocket server supported platforms?

I can't seem to find the docs that say on what platforms WebSockets are supported? Or info on if others will be supported? Or anything about it at all... I was thinking of having a game that runs the...

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