uNet Object Spawning
I have got everything working in my game, u can join match making, get in a game, run around and see other clients. Everything is working however i dont have a way to spawn the objects on the network....
View ArticleStop Shooting Yourself!!
Hey guys... So I'm getting pretty mad... This entire day trying to fix this problem... The player can shoot himself. What I have when we spawn the bullet is this: Code (CSharp): [Command] Â Â public...
View ArticleSyncing Movement Problem: NetworkView & OnSerializeNetworkView not working?
Hi all, I'm jumping into the world of networking with unity, using UNET. I'm putting together a simple project but I've ran into a problem with syncing movement. Previously, I used the Network...
View ArticleUnity Network + Erlang
Hi, I want a create game without Unity server(Only all clients), it can be possible? I think with a Erlang relay that this relay serve the data over the all clients. How to I can overwrite the network...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticleFeedback needed! New Doc for Getting Started with Unity Multiplayer
Hello all We've been putting together a new doc for getting started with unity multiplayer. We hope this better helps everyone but we want to hear from you if this was indeed helpful. Please check out...
View ArticleMultiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and...
Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the...
View ArticleMultiplayer Voice Chat
Assume I already have Unity Pro, what would be the best approach to making a voice chat in my multiplayer game.
View ArticleCRC mismatch despite having identical configurations for Client and Server
I'm trying to write my own network manager with separate client and server gameobjects, but connecting with a client to the server results in "UNet Client Disconnect Error: CRCMismatch", despite the...
View ArticleUNET Issues - Help please
So I am battling through with UNET on a multiplayer voxel project and am trying to sync my chunks over the network by giving them a network identity and using a syncliststruct for the voxel array....
View ArticleStartServer listen failed
Title says it all, I have a scene with empty object with this network manager script attached: Code (CSharp): public class ServerNetworkManager : NetworkManager { Â Â Â void Awake(){...
View ArticleUnity 5.1 UNetWeaver errors.
Hi, I've just upgraded my project to Unity 5.1 and I'm getting the following errors: UNetWeaver error: Exception :System.ArgumentException: An element with the same key already exists in the...
View Article[Photon Realtime]il2cpp crash on start up app iOS
Hi, Sorry for my poor english I got problem when i build to IOS device. I Use Pun+ version 1.65.1 | Unity Version 5.3.1f1Personal | Xcode Version 7.2 (7C68) Player setting in Unity I set Strip Bytecode...
View ArticleObject transform syncing without a networktranform or anything.
So this is my object, it's a player: View attachment 170378 As you can see there's no NetworkTransform atteched on it, but yet his position is changed on the server and in all the clientes, and i don't...
View ArticleUnity matchmaking, how to setup player ID?
When I try and use matchmaking unity tells me that it failed because of an invalid projectid setup. I have registered my project and got given a UPID. But, when I go into project settings I cannot find...
View ArticleSynchronize SyncVar property
Have a bit of problems to understand how i should have the property theNumber add and sync. 1) I have two players 2) When the players spawn i want theNumber to add one so each player report a different...
View ArticleNetworkManager not spawning user data properly
So what I have is a menu scene where players can create their characters and save using playerprefs. then they can load the game and theyll enter the scene with networkmanager. When players load theyll...
View ArticleLocal Player Prefab Object. Please help...
Hello everyone. I have a question. I have an empty object called "GUImanager" on the scene. It has a script attached. The problem is that I do not know how to get a local player prefab object in...
View Article111/100 global CCU used, 0 CCU used on each project
Hello, I am trying to test some multiplayer matchmaking but I saw something very odd which is preventing me from proceeding. I see this under Multiplayer Configuration: Maximum global CCU allowed: 100...
View ArticleWebSocket server supported platforms?
I can't seem to find the docs that say on what platforms WebSockets are supported? Or info on if others will be supported? Or anything about it at all... I was thinking of having a game that runs the...
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