Title says it all, I have a scene with empty object with this network manager script attached:
Scene only have that object along with...
StartServer listen failed
Code (CSharp):
- public class ServerNetworkManager : NetworkManager {
- autoCreatePlayer = false;
- networkAddress = "localhost";
- networkPort = 9999;
- dontDestroyOnLoad = true;
- StartServer ();
- }
- }
StartServer listen failed