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StartServer listen failed

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Title says it all, I have a scene with empty object with this network manager script attached:
Code (CSharp):
  1. public class ServerNetworkManager : NetworkManager {
  2.  
  3.     void Awake(){
  4.         maxConnections = 128;
  5.         autoCreatePlayer = false;
  6.         networkAddress = "localhost";
  7.         networkPort = 9999;
  8.         runInBackground = true;
  9.         dontDestroyOnLoad = true;
  10.         Network.InitializeSecurity ();
  11.         StartServer ();
  12.     }
  13. }
  14.  
Scene only have that object along with...

StartServer listen failed

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