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Who calculates collisions?

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In a typical unet setup, using high level API, I understand the host calculates the physics and just sends transform updates to clients. So the server probably also does all collision detection? Sorry if trivial question, but I see this as the most important aspect of my game, so want to make sure it is virtually impossible for clients to have different collision info. If someone gets blown up/hit on one client, all clients MUST see the same results.

If so, does this also hold true for...

Who calculates collisions?

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