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Syncing My Transform ?

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Hey I have problem that I believe is simple but somehow I'm just not seeing it.
I've written up a small script to rotate my players arms on the x axis.

I do have a character controller that works fine all synced ect..

It works both players can control only their on arm rotation, its just very laggy.
Any help would be great ...I'm so desperate for this to work.



Code (CSharp):
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4.  
  5.  
  6. public class ArmRotate : Photon.MonoBehaviour {
  7.  
  8.  
  9.     public float...
Syncing My Transform ?

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