I have a canvas that I open and close. Problem is it only will open/close and be usable on the HOST of my multiplayer game. I've read over the syncVar and command and clientRpc and tried eveything I can think of but nothing works.
Is there an example that shows how to open/close a canvas in multiplayer?
The way I open/close is:
Is there an example that shows how to open/close a canvas in multiplayer?
The way I open/close is:
Code (CSharp):
- teamCanvas.gameObject.SetActive(true);
- isTeamSelectMenuOn = true;