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(PUN) How to sync the object hierarchy ?

Hello, I am quite new to Unity, and to networking in general, and I am currently facing an issue, with the Photon framework. I have a solo game (a RTS), that I would like to extend to multiplayer...

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NetworkServer is not active. Cannot spawn objects without an active server.

I have been googling but not really found the problem. I thought that the server is started already. I would really appreciate an explanation and how to solve this. Here is the code i use: Code...

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Trying to send command for object without authority?

trying to instantiate a object from the ui to my gameoverlord(at the moment just is incharge of all object spawning) script this in my BuyMenuUI.cs that can found inside my ui Code (CSharp):...

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Socket.ReceiveFromAsync result with endpoint 0.0.0.0:0 (Unity 5.3.1f1 Personal)

I am importing a code that uses SocketAsyncEventArgs into my project, using UDP. The socket is of datagram type Code (csharp): m_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram,...

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HLAPI Comments and First Impressions

So over the last few weeks, I thought I would give the new UNET system a try, creating a simple first person shooter with a few little extras, such as enterable vehicles. I have quite a bit of...

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Does UnityWebRequest support SNI?

Let's say we need to host resources on an Amazon S3 bucket called: assets.myexampledomain.com. In that example, the S3 bucket's URI is actually assets.myexampledomain.com.s3.amazonaws.com. Amazon...

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open/close canvas

I have a canvas that I open and close. Problem is it only will open/close and be usable on the HOST of my multiplayer game. I've read over the syncVar and command and clientRpc and tried eveything I...

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enlighten me please: Non-component NetworkBehaviour class

Hello guys! I'm migrating my old networking to uNet and if find this situation: I have a menu in the game that instantiates an object (not 3D object) from a class that extends (inherit)...

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Handling Host and Client disconnecting

I've set up a lobby with the NetworkLobbyManager, and as far as I understand, when you call either StopHost or StopClient, the client will disconnect, and reload the scene set as LobbyScene, is this...

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Bug with host in standalone

I dont know why, but if i try to host in standlone built (in editor everything ok) debug log write this, and clients cant connect to standalone host View attachment 172851 Anybody know what is it? Bug...

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azienda cerca programmatore junior

TooManyBrains nasce come brand di proprietà di Vanilla Innovations SRL, una giovane startup italiana nata dalla unione di competenze ed esperienza nei settore dell'ICT, della comunicazione e...

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Feedback needed! New Doc for Getting Started with Unity Multiplayer

Hello all We've been putting together a new doc for getting started with unity multiplayer. We hope this better helps everyone but we want to hear from you if this was indeed helpful. Please check out...

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MVC + NetworkBehaviour

Hello,I have a question about the use of MVC Pattern with NetworkBehaviour. Can i still use this? For Example: PlayerView : NetworkBahaviour Only update view functions PlayerController ref View; ref...

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(LLAPI) WebSocket Server not closing connections

Hello, I've made a client-server application using the LLAPI / NetworkTransport. The server has two hosts in different ports (one of them is a websocket host as some clients are built for WebGL)....

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Multiplayer Team score

Request for simple implementation of a GUI text that updates a variable on both a Client and a host. I have tried all night long for hours and hours to get this simple thing to work and it will not...

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Remote action round trip time

I am using remote actions (Command, ClientRPC) to communicate between two game clients on the same machine via LAN. Round trip time should be very close to 0 ms. When I use one Command to call a...

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http/2

Hello! I wonder to know will be supported http/2 in Unity?

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[UNet] Scoreboard help!

I tried to make the scoreboard on UNet, script for the player ID except now I do not know how to move forward, I can not do the script to attach the player to Scoreboar. Someone who can help me?

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Unet BUG: OnLobbyServerPlayersReady runs on any change in Ready State

I've experienced a strange bug in my code, and in the code of LobbyManager. If you've noticed when pressing join on any client, the server will begin it's countdown instantly, before anyone else can...

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(uNet) How can I list the current matches within a ScrollRect?

I am creating a UI with the options "Create Game" and "Join Game." The "Create Game" option works, but I can't figure out how to list the current games in the ScrollRect on the right. I am trying...

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