Hello guys!
I'm migrating my old networking to uNet and if find this situation:
I have a menu in the game that instantiates an object (not 3D object) from a class that extends (inherit) NetworkBehaviour and it create a pool of object (this time 3D objects) and it doesn't create the objects as part of the network.
A more clear and right to the point explanation and example will be that I can't use isServer inside the class because it isn't attached as a component to an object with...
enlighten me please: Non-component NetworkBehaviour class
I'm migrating my old networking to uNet and if find this situation:
I have a menu in the game that instantiates an object (not 3D object) from a class that extends (inherit) NetworkBehaviour and it create a pool of object (this time 3D objects) and it doesn't create the objects as part of the network.
A more clear and right to the point explanation and example will be that I can't use isServer inside the class because it isn't attached as a component to an object with...
enlighten me please: Non-component NetworkBehaviour class