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Instant networked rigidbody movement

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I'm looking to instantly 'teleport' a rigidbody without interpolation. In a non-networked environment I'd simply set the rigidbody's position, which the documentation for MovePosition suggests:

Set Rigidbody.position instead, if you want to teleport a rigidbody from one position to another, with no intermediate positions being rendered.
This approach however does result in interpolation on the server-side, whereby I see the object move from it's previous position to...

Instant networked rigidbody movement

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